• Ashtear@piefed.social
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    13 hours ago

    It’s gonna be so weird playing this at non-slideshow framerates. Wonder if I’ll even still like it lol

    • creamfresh@lemmy.world
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      7 hours ago

      Unlike with the other N64 decomps, this time the genre evolved drastically. It might be rough.

      • Anivia@feddit.org
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        5 hours ago

        What N64 decompilation projects exist where the genre didn’t evolve drastically? Are you saying games like Mario 64 and OoT are representative of modern platformers/action rpgs?

        • creamfresh@lemmy.world
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          2 hours ago

          Mario 64 is still a very recommendable 3D platformer (a genre that sees only a handful releases every year) that aged really well; Starfox 64 was just released again with better graphics because the game’s still good (in a genre that’s basically dead); OoT and MM are still peak Zelda in a very rather small pool of Zelda-likes (not action RPGs). So yes, I don’t see much development in any of these areas.

        • kestrel7_7@lemmy.world
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          4 hours ago

          Halo was the first console FPS with decent controls. I said it. They’re all borderline unplayable before that.

          • tigeruppercut@lemmy.zip
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            32 minutes ago

            All FPS controller-based controls are inferior to keyboard+mouse. It just depends on how much hampering you can tolerate. People who played Doom on PC and adapted to Goldeneye were already making an alt control scheme work (although technically you could use 2 controllers to get a similar layout to Halo controls) because the game was good enough to warrant it at the time.

            Of course the Halo twin stick controls were/are superior to the weird N64 controller, but none of them have “decent” controls once you’re used to m+kb. I even played a bit of Goldeneye 20 years after release and had fun with it–muscle memory kicked in and it was fine.

      • NOT_RICK@lemmy.world
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        12 hours ago

        Doesn’t decompiling games make it easy to port? I’m admittedly not an expert on it

        • Eldritch@piefed.world
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          10 hours ago

          Decompilation means that they can deterministically recompile the code and get the original ROM back minus assets. Someone may be able to wedge in shims of emulator code for the subsystems that need it. But at that point you’re still emulating realistically and still dealing with bottlenecks. The true power of a native Port would open it up to Modern graphics apis larger faster system bus etc that wasn’t available initially. It’s going to take a bit more programming work before you see something that really blows the doors off emulation. But it will happen.

        • iamthetot@piefed.ca
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          12 hours ago

          It certainly makes it easier but I don’t know if I’d say it’s easy. There’s still work to be done to make it run natively on PC with the kinds of settings you’d expect to see on a PC game.

        • Horsey@lemmy.world
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          12 hours ago

          Having the source code makes it trivial to do whatever you want with the code. Working through an emulator is not fun from a coding perspective.

          • frongt@lemmy.zip
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            11 hours ago

            Absolutely not true. I guarantee there is a lot of code, especially hacky code, written specifically for the N64’s hardware. Even if you port it to a modern PC, you’re still going to have to address a bunch of unexpected behavior that relied on the quirks of the hardware. Graphics effects in particular are known for this.

            • Natanael@slrpnk.net
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              7 hours ago

              Source code means you can refactor it to preserve that graphics. But realistically that’s unlikely if nobody wants to put the effort in

          • plantfanatic@sh.itjust.works
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            11 hours ago

            Why would you work through the emulator? You modify the source rom.

            Rom hacks have existed since the GB era of games, that’s not even using an emulator, played straight on the GB with a hacked cart.

            • Horsey@lemmy.world
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              11 hours ago

              Very simply, the source ROM is code that isn’t readable in that way. The emulator interpolates the ROM binary. While ROM hacking is a thing, it’s done through hijacking the emulator’s/platform’s API calls.

              Imagine having an audiobook as an MP3, but you want to rewrite chapter 8. You have all the words, you can hear them, but you don’t have the script. You have to transcribe everything first in order to have the book text. From there, you can edit what the book says, but it’d be easier if you just had the text in the first place.

              • plantfanatic@sh.itjust.works
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                11 hours ago

                Uhh, no, you literally modify the source rom, if you have the source code for the console it’s child’s play. Lots are made with dev kits, or their stolen code.

                And you don’t use an emulator at all. What you’re suggesting means that game could only be played on a singular emulator with a particular bios setting. You could do that, but why?

                • Horsey@lemmy.world
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                  6 hours ago

                  I’m comparing ROM hacking to decompilation. Decomp completely renders the full source code as readable and compilable for new binaries. ROM hacking doesn’t go that far.

  • Murse@slrpnk.net
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    13 hours ago

    Fighting words I know, but the best shooter on the N64 was NOT GoldenEye 007.

    Jetforce Gemini, baby!!

    Controls were dogshit, but then so were most games’ from that era.

    • thingsiplay@lemmy.ml
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      11 hours ago

      Wave Race 64

      Here is my wishlist. Thank you in advance. :D

      • stable 120 fps
      • up to 8 drivers on track
      • editor: custom league with custom rules and earned points, each course settings such as reverse, weather and even custom placement for the buoy
      • textures touched up for playing on modern display
    • eddanja@lemmy.world
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      12 hours ago

      I remember I recently replayed GoldenEye for the N64 at a local brewery and not knowing how to shoot someone. I was so used to modern controls that I felt disoriented playing the old controls.

      I wish there was a mod that tried to mimic modern controls.

    • northertech@fedia.io
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      12 hours ago

      For real, I have a 8BitDo N64 controller conversation kit to make it a BT controller with a hall effect stick. Does not change a thing. Mario Kart’s controls are atrocious as the controls are for most games. I guess the 3Cs are hard when you are the first generation of 3D games.

    • christopher@lemmy.ca
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      13 hours ago

      I never had the pleasure of owning an N64. I remember renting a machine when I was a kid and playing Super Mario. Is there any games you recommend for my retroarch machine?

      • Murse@slrpnk.net
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        8 hours ago

        Absolute musts are Zelda: Ocarina of Time and Zelda: Majora’s Mask. Otherwise stick with the rest of the popular ones and you’ll be alright - Mario 64, Donkey Kong 64. Star Wars had a few good ones - Rogue Squadron, Shadows of the Empire (janky as fuck, probably didn’t age all that well, but was pretty innovative for its time), Episode 1 Racer (although if you’re also emulating PS2 games, Star Wars Racer Revenge is much better imo).

        Jetforce Gemini ofc, but I’m not kidding about the controls being dogshit - proceed only if you’re willing to completely rewire your perception of which buttons are supposed to perform which actions.

        Some multiplayer greats are Super Smash Bros and Gauntlet Dark Legacy.

        IIRC Aero Gauge was a decent racer, although the SW ones are better.

        Kirby Crystal Shards was a solid 64 adaptation.

        …I think at this point I’m just rattling off what I can remember from my own collection, lol. The nostalgia juices are really flowing!

      • plaztek@piefed.ca
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        10 hours ago

        The other comments have good suggestions, but I’ll Add Rogue Squadron. Ogre Battle 64 is also good if you like strategy RPGs.

      • SleeplessCityLights@programming.dev
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        13 hours ago

        Mario 64, Perfect Dark, Banjo-Kazooie, Conquer’s Bad Fur Day, Starfox 64, Mario Party, Pokémon Snap. The problem is most games have a GC sequel that was a massive improvement, like Super Smash Bros and Mario Kart, or they were dogshit but I was too young to know better. I end up playing more SNES games on my handheld emulator system because they couldn’t improve 2D games after 3D was doable.

      • INeedANewUserName@piefed.social
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        12 hours ago

        Duke Nukem and obviously Golden eye were our two favorite PvP shooting games on the N64… not sure I’d recommend it for the single player tho

    • terry_jerry@sh.itjust.works
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      12 hours ago

      Hell ya, there are dozens of us that are on your side! Recently started a play through that I pick up from time to time on emulator. The controls are way worse than I remember lol.

  • hakase@lemmy.zip
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    12 hours ago

    Should’ve done Perfect Dark instead. Hopefully it can be next!