alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 20 hours agoGoldenEye 007 for N64 has been '100% decompiled' — success of half-decade project opens up possibilities for complex mods and portswww.tomshardware.comexternal-linkmessage-square66fedilinkarrow-up1495arrow-down11
arrow-up1494arrow-down1external-linkGoldenEye 007 for N64 has been '100% decompiled' — success of half-decade project opens up possibilities for complex mods and portswww.tomshardware.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 20 hours agomessage-square66fedilink
minus-squareZC3rr0r@piefed.calinkfedilinkEnglisharrow-up6·18 hours agoIn hindsight I have no idea how I managed to play it this much at such absolutely horrendous FPS, but I burned hundreds of hours in that game. The bot AI was surprisingly good in local matches.
minus-squareplaztek@piefed.calinkfedilinkEnglisharrow-up1·16 hours agoThe only thing Goldeneye had better was higher framerate. And yes, I played against bots for countless hours. Except DarkSims. They were cheaters.
In hindsight I have no idea how I managed to play it this much at such absolutely horrendous FPS, but I burned hundreds of hours in that game. The bot AI was surprisingly good in local matches.
The only thing Goldeneye had better was higher framerate. And yes, I played against bots for countless hours. Except DarkSims. They were cheaters.