All FPS controller-based controls are inferior to keyboard+mouse. It just depends on how much hampering you can tolerate. People who played Doom on PC and adapted to Goldeneye were already making an alt control scheme work (although technically you could use 2 controllers to get a similar layout to Halo controls) because the game was good enough to warrant it at the time.
Of course the Halo twin stick controls were/are superior to the weird N64 controller, but none of them have “decent” controls once you’re used to m+kb. I even played a bit of Goldeneye 20 years after release and had fun with it–muscle memory kicked in and it was fine.
All FPS controller-based controls are inferior to keyboard+mouse. It just depends on how much hampering you can tolerate. People who played Doom on PC and adapted to Goldeneye were already making an alt control scheme work (although technically you could use 2 controllers to get a similar layout to Halo controls) because the game was good enough to warrant it at the time.
Of course the Halo twin stick controls were/are superior to the weird N64 controller, but none of them have “decent” controls once you’re used to m+kb. I even played a bit of Goldeneye 20 years after release and had fun with it–muscle memory kicked in and it was fine.
Yes. This is why I never really liked Goldeneye that much. Just never got the big deal.
Halo is the first one that I thought was decent. I didn’t say it had good controls, I said decent 😂