https://steamcommunity.com/app/1867240/discussions/0/573792728906914951/?ctp=6#c588434795636287991
https://www.protondb.com/app/1867240
There will be one more playtest from August 21–23. To receive an invitation, register via Steam or player.gg
https://x.com/HowardPhilpott/status/2082040132425650683 - steam deck gameplay
I thought the whole point of proton is you wouldn’t need to support it.
Maybe they mean support it in the sense they will enable comparability layers for any anti cheat? I am not familiar with this game or whether they use AC or not; just giving a plausible example of what support may look like.
Also keeping your game proton compatible is still technically “supporting” it.
Sometimes updates break compatibility and I’ve seen devs release patches to unbork their game.
It is. I’m a bit confused by that as well.
That‘d be great if it‘s got good gameplay. I‘d like to move away from EA‘s Battlefield. I‘ve tried a few other games but they don‘t quite cut it.
Steamdecks really has done wonders for linux gaming
Windows has also done wonders for Linux gaming.
And surprisingly Linus the YouTube guy lately. My cousin randomly messaged me a week or so ago asking how to install cachyos because he saw the YouTube videos Linus tech tips did, I almost teared up
Of they’re doing “Proton support” why not just make a Linux version.
Honestly, the Linux ecosystem is so fragmented that Win32 is the best API for targeting Linux.
Because properly packaging/distributing your game is hard. Maintaining a build environment, running tests, having unique deliverables, it all adds effort. With Proton specifically, it’s a much lower effort to report. If there is a linux specific bug, it’s fine, because Linux isn’t officially supported, it’s just known to work with Proton. You also only need to ship one binary file (the Windows build), so you don’t have to adjust or alter any processes.
This may not be the reason they do it, but there are real reasons.
So essentially they’re offloading the work they’d do themselves to the developers of Wine, Proton, and ProtonGE.
I wonder if they contribute a donation to these projects.
They sell the game on Steam, Valve gets a cut, so Proton funding should be covered.
But I agree that we should donate to open source projects!
Actually good question as they apparently are using an altered version of unreal engine (https://www.wardynamics.com/) UE has linux support, but maybe that got lost in the changed version.
This looks pretty fun tbh
Hopefully there comes a point when native Linux builds become more common, versus asking all Linux users to play with a performance penalty.
Tbh I’ve always has better luck with Proton versus native builds.
And it is true that performance via Proton can be better than on Windows, so it isn’t accurate that there is a performance penalty. In my experience it’s usually the opposite. Shader precaching is one major reason.
Honestly, the Linux ecosystem is so fragmented that Win32 is the best API for targeting Linux.
If M$ releases a dx13 where the api is worse and the primary feature is copilot integration we might see more vulkan native games. So far they have been smarter than that…
Great news!
I hope it doesn’t end up with predatory IAPs.







