• draco_aeneus@mander.xyz
    link
    fedilink
    English
    arrow-up
    12
    ·
    4 hours ago

    Because properly packaging/distributing your game is hard. Maintaining a build environment, running tests, having unique deliverables, it all adds effort. With Proton specifically, it’s a much lower effort to report. If there is a linux specific bug, it’s fine, because Linux isn’t officially supported, it’s just known to work with Proton. You also only need to ship one binary file (the Windows build), so you don’t have to adjust or alter any processes.

    This may not be the reason they do it, but there are real reasons.

    • Tattorack@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 hours ago

      So essentially they’re offloading the work they’d do themselves to the developers of Wine, Proton, and ProtonGE.

      I wonder if they contribute a donation to these projects.

      • draco_aeneus@mander.xyz
        link
        fedilink
        English
        arrow-up
        1
        ·
        38 minutes ago

        You’ll have to ask them. Maybe you should, and maybe they’ll consider it. If you don’t ask, it’s much less likely they’ll think of it themselves.

      • four@lemmy.zip
        link
        fedilink
        English
        arrow-up
        6
        ·
        3 hours ago

        They sell the game on Steam, Valve gets a cut, so Proton funding should be covered.

        But I agree that we should donate to open source projects!