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1 month agoI mean, the solution here is to stop being lazy and sending enemy position information when there’s no possible way for you to see them, but again, that takes a tiny bit more processing power.


I mean, the solution here is to stop being lazy and sending enemy position information when there’s no possible way for you to see them, but again, that takes a tiny bit more processing power.


Dude is just a loser shill. Imagine being that far up Epic’s ass.
tbf though, detecting aimbots server-side is generally pretty simple.
They don’t move like actual humans.