https://steamcommunity.com/app/1867240/discussions/0/573792728906914951/?ctp=6#c588434795636287991
https://www.protondb.com/app/1867240
There will be one more playtest from August 21–23. To receive an invitation, register via Steam or player.gg
https://x.com/HowardPhilpott/status/2082040132425650683 - steam deck gameplay


Of they’re doing “Proton support” why not just make a Linux version.
Because properly packaging/distributing your game is hard. Maintaining a build environment, running tests, having unique deliverables, it all adds effort. With Proton specifically, it’s a much lower effort to report. If there is a linux specific bug, it’s fine, because Linux isn’t officially supported, it’s just known to work with Proton. You also only need to ship one binary file (the Windows build), so you don’t have to adjust or alter any processes.
This may not be the reason they do it, but there are real reasons.
So essentially they’re offloading the work they’d do themselves to the developers of Wine, Proton, and ProtonGE.
I wonder if they contribute a donation to these projects.
They sell the game on Steam, Valve gets a cut, so Proton funding should be covered.
But I agree that we should donate to open source projects!
Honestly, the Linux ecosystem is so fragmented that Win32 is the best API for targeting Linux.
Actually good question as they apparently are using an altered version of unreal engine (https://www.wardynamics.com/) UE has linux support, but maybe that got lost in the changed version.