• Sanguine@lemmy.dbzer0.com
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      39 minutes ago

      Maybe they mean support it in the sense they will enable comparability layers for any anti cheat? I am not familiar with this game or whether they use AC or not; just giving a plausible example of what support may look like.

      Also keeping your game proton compatible is still technically “supporting” it.

      Sometimes updates break compatibility and I’ve seen devs release patches to unbork their game.

  • RememberTheApollo_@lemmy.world
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    1 hour ago

    That‘d be great if it‘s got good gameplay. I‘d like to move away from EA‘s Battlefield. I‘ve tried a few other games but they don‘t quite cut it.

    • draco_aeneus@mander.xyz
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      2 hours ago

      Because properly packaging/distributing your game is hard. Maintaining a build environment, running tests, having unique deliverables, it all adds effort. With Proton specifically, it’s a much lower effort to report. If there is a linux specific bug, it’s fine, because Linux isn’t officially supported, it’s just known to work with Proton. You also only need to ship one binary file (the Windows build), so you don’t have to adjust or alter any processes.

      This may not be the reason they do it, but there are real reasons.

      • Tattorack@lemmy.world
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        2 hours ago

        So essentially they’re offloading the work they’d do themselves to the developers of Wine, Proton, and ProtonGE.

        I wonder if they contribute a donation to these projects.

        • four@lemmy.zip
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          1 hour ago

          They sell the game on Steam, Valve gets a cut, so Proton funding should be covered.

          But I agree that we should donate to open source projects!

      • xylol@leminal.space
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        5 hours ago

        And surprisingly Linus the YouTube guy lately. My cousin randomly messaged me a week or so ago asking how to install cachyos because he saw the YouTube videos Linus tech tips did, I almost teared up

  • Zedstrian@sopuli.xyz
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    5 hours ago

    Hopefully there comes a point when native Linux builds become more common, versus asking all Linux users to play with a performance penalty.

    • bigbangdangler@reddthat.com
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      55 minutes ago

      Tbh I’ve always has better luck with Proton versus native builds.

      And it is true that performance via Proton can be better than on Windows, so it isn’t accurate that there is a performance penalty. In my experience it’s usually the opposite. Shader precaching is one major reason.

      • black0ut@pawb.social
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        18 minutes ago

        Windows is so bad that running a windows game through proton on linux can generally be faster. However, running the game natively on linux should be even faster than using proton. If companies cared about linux, we could have even more performance than we already do.

    • minfapper@piefed.social
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      2 hours ago

      Honestly, the Linux ecosystem is so fragmented that Win32 is the best API for targeting Linux.

    • jerakor@startrek.website
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      4 hours ago

      If M$ releases a dx13 where the api is worse and the primary feature is copilot integration we might see more vulkan native games. So far they have been smarter than that…