• A_Random_Idiot@lemmy.world
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    10 hours ago

    I hope we get absolutely no solution for it.

    We don’t need kernel level anti-cheat.

    We never have. We never will. We didnt need it on windows, and we dont need it on Linux

    The fact that there are wildly popular games out there, that don’t use it, that successfully control cheating to a level that you barely experience/see it, is proof of that… its not only proof of it, it should be the absolute entropic death of the goddamn topic.

    The only reason to want a kernel level anticheat is so they can poke around in everything you do and send it all home.They get to police their game… They don’t get to police and monitor my whole fucking life and everything I do on my computer.

    If I wanted big brother monitoring everything I do and sending it all back home, I’d be using Windows 11.

    Any company that says they need this for their game is lying, and deserves bankruptcy and death.

    • greevar@lemmy.world
      cake
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      8 hours ago

      It also doesn’t even work. There are so many DMA cheats out there that make kernel AC systems a joke. Meanwhile, Basicallyhomeless built a physical aimbot mousepad that can’t be detected because it doesn’t even hook into the computer. It moves the mousepad to correct your aim. It’s extreme, I know, but the point is that motivated cheaters will always find ways to make AC systems completely useless. Kernel AC has already been defeated, and it’s too high of a cost for something that is already defeated.

      • QuadratureSurfer@piefed.social
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        7 hours ago

        Yeah, at the physical aimbot mousepad level, the only thing that can detect that would be utilizing something like machine learning techniques for detecting/flagging accounts.

        • bitjunkie@lemmy.world
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          6 hours ago

          I fail to see how ML would be able to distinguish between that and a really skilled player aiming normally.

          • zalgotext@sh.itjust.works
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            6 hours ago

            You wouldn’t necessarily need machine learning, but you would need some sort of heuristics algorithm that checks a player’s inputs to ensure they look like real human inputs. I’m sure the auto-aim mouse pad makes microadjustments or sudden changes that aren’t feasible for a human to make, and that sort of stuff is readily detectable.

            • bitjunkie@lemmy.world
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              5 hours ago

              Not feasible for most humans to make, sure. I just wonder where the line gets drawn between ML and MLG, or even if it’s a bright line at all.