You wouldn’t necessarily need machine learning, but you would need some sort of heuristics algorithm that checks a player’s inputs to ensure they look like real human inputs. I’m sure the auto-aim mouse pad makes microadjustments or sudden changes that aren’t feasible for a human to make, and that sort of stuff is readily detectable.
The line is gonna be fuzzy, and based on multiple systems, both automated and manual, and none of it will be perfect. But at the end of the day, it’s a fucking video game. I’d rather lose occasionally to a cheater than install malware on my computer.
I fail to see how ML would be able to distinguish between that and a really skilled player aiming normally.
You wouldn’t necessarily need machine learning, but you would need some sort of heuristics algorithm that checks a player’s inputs to ensure they look like real human inputs. I’m sure the auto-aim mouse pad makes microadjustments or sudden changes that aren’t feasible for a human to make, and that sort of stuff is readily detectable.
Not feasible for most humans to make, sure. I just wonder where the line gets drawn between ML and MLG, or even if it’s a bright line at all.
The line is gonna be fuzzy, and based on multiple systems, both automated and manual, and none of it will be perfect. But at the end of the day, it’s a fucking video game. I’d rather lose occasionally to a cheater than install malware on my computer.