• GiveOver@feddit.uk
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    3 hours ago

    Most of my friends now pronounce reagents incorrectly because of the voice line

  • fonix232@fedia.io
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    19 hours ago

    “A real professional actor is better than AI; that’s just how it is.”

    Of course, you numbnut… That’s why if you can afford freaking actual people to do the work, YOU FUCKING GO TO THEM.

    Look, I’m okay with genAI usage where it’s justified. An indie game utilising it in a phase where they’ve got no money, no income, and need to budget for things? Go crazy, hell, with voice stuff you can run the models locally with 2x-4x generation speed on low end hardware (my Home Assistant talks to me in a voice I pulled from a TV show, with automatically extracted voice samples used for the training, and even on an old crappy Intel N5105 the generation speed via Piper is about 2.5x, so every second it generates 2.5s worth of audio). If you need placeholder graphics, use AI for it. And so on.

    But when you’re releasing an AAA title, when you had the money because a publisher has already paid for everything, YOU DON’T FUCKING CHEAP OUT. Why? Because everyone involved in the creative process will know that they were a second thought, and if companies don’t respect the artists, the artists simply won’t work with the company. Imagine needing a dozen VAs and hundreds of them turning you down, because you initially thought going with AI generated crap is fine, just so you can save some money and pad your managerial/C-suite pockets.

    • Quetzalcutlass@lemmy.world
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      17 hours ago

      because you initially thought going with AI generated crap is fine, just so you can save some money and pad your managerial/C-suite pockets.

      It’s worse than that. A lot of places are pivoting to AI despite knowing it’s terrible and self-defeating, simply because adding AI to a product is the only way to get investors interested right now.

    • real_squids@sopuli.xyz
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      14 hours ago

      They’re their own publisher. Which is worse as you can’t look at it from an angle of them pocketing a publisher’s money. Besides they probably have mountains of it from selling a shitload of cosmetics in The Finals.

  • radiouser@crazypeople.online
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    16 hours ago

    The discourse around Arc Raiders has been pretty messy lately. I’ve seen a lot of people on BlueSky claiming the game has no human voice acting, which is just factually wrong (they’re using a mix of both)

    I get why studios look at this from a business angle; when you need to iterate on lines quickly the efficiency of Al is hard to ignore. I also see why people are so defensive about it: it’s not just a ‘non-issue’ for everyone, there are legitimate concerns about how this shift affects job security for actors and whether the industry is losing that human touch in the process.