

Most of a game’s sales tend to be in the first few weeks, so the thinking is that even if it’s defeatable, Denuvo’s track record of taking weeks to months to crack (before the hypervisor exploit) made it worth adding to a game. If the only way to play the game while everyone’s still talking about it is to pay, their hope is that enough pirates will buy it to offset the massive Denuvo licensing costs.



Am I crazy for thinking 20-60 writes per second is still way too high? I know it’s small enough to no longer matter performance-wise, but wouldn’t it make way more sense to increase the database cache size further and batch write the changes to disk every few seconds? That’s still well within the margin where players wouldn’t notice the lost data in the event of a crash, while also making it so the game’s not queuing disk IO operations nearly every other frame.