

Those games made me want to get a real pogo stick. I still have it lying around somewhere.


Those games made me want to get a real pogo stick. I still have it lying around somewhere.


Die können aber nur etwas abnicken wenn sie auch gerufen worden sind.


And those games usually got really really hard beyond the first episode, so we (at least me) wouldn’t have gotten far in the full games anyways.


Shareware was big back then. Chances are good that your copy was actually legal.


No, it is a per game setting. When your game is a native Linux game it will use one of the Steam runtimes. If you had a Linux native game and selected Proton instead of a Steam Linux runtime Steam would download the Windows version of the game.
With Linux native games you usually don’t have to touch this setting.


No, it’s for running games on Linux. Steam will probably use the libs as well for its own functionality. But the main use is for game developers to target specific libraries so that they are independent of the user’s distribution.
And they can indeed be used outside of Steam as well. I sometimes use it to link in specific libraries for other games. @Axolotl_cpp@feddit.it


The runtime is not Steam itself. That’s more or less independent from the runtime. The runtimes are a collection of libraries that developers can develop against without having to include them themselves.
Kind of similar to the Visual C++ Runtime on Windows.
Freundin von mir war Prostituierte bevor sie eine monogame Beziehung einging. Sie meinte das war der beste Job den sie jemals hatte. Flexible Zeiten, verlangt Kreativität und sie lernt viele verschiedene interessante Menschen kennen. Und natürlich hat sie auch viele lustige Geschichten zu erzählen. Und es ist wohl nett Unterwäsche steuerlich absetzen zu können.


We’ll see ARM Steam before 64bit Steam.


I think they meant the Steam client.
Plus they already said that they would support game binaries built for ARM. Would be stupid not to.


This should be the top comment.
I don’t play the game but I think that’s an acceptable compromise.
Ah, reading correctly would have told me that.


Put the original command after a # to disable it.
java -jar /mnt/Games_Linux/RuneScape/RuneLite.jar # %command%
I had troubles with another launcher on Heroic the other day. Downloading the newest Proton GE with ProtonUp-QT and using that in Heroic fixed it for me. Maybe that works for you as well.
I’ve had so many problems with Lutris lately, I’ve almost entirely ditched it.


This shouldn’t touch Steam at all. Apart from that one line you changed.


I would try /home/zidane/Downloads/RuneLite.AppImage # %command% as the launch option.
To break down your original launch options:
echo is a program to output any text that follows itcommand% is whatever Steam would have used originally to start the game. If this is not used in the launch options it would be in front of the options.; means “end of command”./home/zidane/Downloads/RuneLite.AppImage is of course the command to launch RuneLiteIn my commandline arguments # indicates the start of a comment. Everything after it should be ignored.
I hope this fixes it for you.


I did.


Simon the Sorcerer Origins was recently released and their Linux version didn’t even run. Their run script contained just two lines and both of them were plain wrong. And after I fixed them the controller didn’t work.


Done that, no changes. The data files are all exactly the same as on Windows. Only PhysXOverlay.pak is new in the Linux version. But having or not having that file doesn’t make a difference either. At least not for the icons.
!tja@feddit.org