• Telorand@reddthat.com
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    13 hours ago

    Cool. Native Linux support from a big name like Unity likely means they see Linux as a real player in the market.

    Now if only Unreal would do the same, but we’ll have to wait for Tim Sweeny to get his head out of his ass first.

    • SW42@lemmy.world
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      12 hours ago

      That said, fuck unity for trying to pull some bullshit with their licensing before the deserved shitstorm. Godot all the way. I hope they expand on the 3D capabilities.

        • mojofrododojo@lemmy.world
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          44 minutes ago

          I strongly suspect over the long term a smaller team is going to get more shipped than what unity was flailing at - for all the things that get delivered how much is implemented accessibly (ecs etc) or rolled back because it never worked? For example, their URP consolidation on the unity side.

          Also, would predict Bastiaan is going to deliver more XR stuff on Godot than Unity will manage in the next few years as well.

          The slop contributor problem is real but my money is on Godot long term.

      • Scrubbles@poptalk.scrubbles.tech
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        12 hours ago

        Fun story, I know some of the engineers who worked on that exact Unity item. They were trying to make a very flexible billing system, so that it could be configured by business/marketing at a more personal level, and built it in a way that hopefully it would make it easier on users of Unity. For engineers here, think a purely config/DB driven way to bill, so if they wanted to say apply discounts or anything it would be a flip of an admin panel. It was a rules engine that you had any number of data points that you could use. From an engineering standpoint, it was a noble goal.

        However, they handed it over to business, and yup, you guessed it, the MBAs and marketers saw it and immediately went to worst case scenarios. Engineers had no idea it’d be used that way. Installation was one of many metrics that billing could be tied to but it was never designed to. It didn’t matter. The rest of the story is known. Those in charge took something that was meant to ease things for small developers and decided to use it against them. Unity lost all credibility, and my friends, the ones who helped build it, were all laid off.

        Moral of the story. If you’re an engineer, never go above and beyond. Never build more than what you are required to. You may have the best intentions, but there are people who will only see the worst ways to use what you build.

        • mojofrododojo@lemmy.world
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          42 minutes ago

          Fascinating insight. I do wonder how many of those mba/marketers were influential vs… fucking John Riccitello.

          Riccitello smelled money and no matter how many people explained in small words and crayon diagrams it would kill them, he pursued it anyway.

        • sp3ctr4l@lemmy.dbzer0.com
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          8 hours ago

          Moral of the story. If you’re an engineer, never go above and beyond. stop working for fucking corpos, otherwise you don’t get to act surprised when corpos do corpo things

    • woelkchen@lemmy.world
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      12 hours ago

      Now if only Unreal would do the same

      UE hat excellent Linux support. They need it for VFX production because that world runs on RHEL. Epic and their licensors just don’t care for Linux games.

    • sudoMakeUser@sh.itjust.works
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      12 hours ago

      Both UE and Unity have supported both native Linux builds and developing on Linux for as long as I can remember. Has something changed recently? It’s been a couple years since I’ve done this.

      • ElectroLisa@piefed.blahaj.zone
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        8 hours ago

        I’ve been doing my VRChat avatars (Unity 2019 and now 2023) on Linux for years. Not sure what changes here as Unity Editor had a Linux native version for quite some time, as well as being able to make Linux native games

    • sp3ctr4l@lemmy.dbzer0.com
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      8 hours ago

      Given that Unity and Unreal have the same owners, their asset stores have been consolidated, and Unity discontinued its HDRP branch/render pipeline…

      Yeah, Unity is now Unreal Engine, Little Bro Edition.

      • mojofrododojo@lemmy.world
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        38 minutes ago

        Given that Unity and Unreal have the same owners,

        lolol wtf are you talking about?

        how did I miss this, please, explain.

    • Mwa@thelemmy.club
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      12 hours ago

      Btw Tencent has a 40%(and other companies) in Epic Games so its not just Tim Sweeney.

    • ElectroLisa@piefed.blahaj.zone
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      8 hours ago

      Unreal Engine 5 has a Linux native version though, unless you’re talking about things like feature parity with Windows

      I’ve been corrected in a reply

      • sp3ctr4l@lemmy.dbzer0.com
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        8 hours ago

        Its broken as fuck as doesn’t really work.

        If you mean trying to run the engine, to do game development, on linux.

        Its a half-baked after thought.

        O3DE arguably more fully actually ‘works’, on linux now, than UE 5 does.

  • who@feddit.org
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    12 hours ago

    Unity games always seem to run my hardware excessively hot and hard. I think I would rather see new games built with more efficient engines.

    • pivot_root@lemmy.world
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      8 hours ago

      I think it comes down to developer skill more than the engine itself.

      There are a few indie games that run great and you wouldn’t even have known they used Unity until you looked for it. The Hollow Knight games and Ori games are well-known examples that even manage to run on the 2014-era pile of underpowered crap that is the Nintendo Switch. Even some 3D games like Gunfire Reborn or Risk of Rain 2 (before Gearbox took over) run well on older hardware.

      Shitty devs with better engines can still produce horrible, unoptimized games. More alternatives to Unity are great, but we also need devs who aren’t pushing out half-baked slop.

      • PeachMan@lemmy.world
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        11 hours ago

        Yeah, even if you don’t like Unity this is a good thing. It will encourage new engines to also include better Linux compatibility.

    • Auth@lemmy.world
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      7 hours ago

      The overhead is fine and not noticeable in most games. It allows smaller dev teams to make much more ambitious games which I love.

    • Mwa@thelemmy.club
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      11 hours ago

      I would rather see Video games (even Proprietary) be built with more open source engines.
      Or custom engines.
      Middleware like FMOD is okay.
      Havok(only in Source its okay)
      Bink(only if its the first version of Bink Video since FFMPEG can easily decode it)

        • Quetzalcutlass@lemmy.world
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          6 hours ago

          The best part is Slay the Spire 2 started development as a Unity project, but the devs switched to Godot in response to that Unity runtime fee fiasco a few years ago. Unity lost out on any royalties from one of the biggest indie games ever and Godot got a ton of visibility because of their idiocy.

          • NotMyOldRedditName@lemmy.world
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            6 hours ago

            Oh wow I didnt know they switched because of that. Thats amazing! I’ve already got like 20h in the EA release, the game is fantastic.

            Edit: the game is even featured on their homepage in the hero section!

        • Mwa@thelemmy.club
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          2 hours ago

          Because I think any game in Source with Havok, you dont pay any money since 2021 and i dont think Microsoft cares since its old too.

    • henfredemars@infosec.pub
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      12 hours ago

      Agreed. I have a love-hate with it. Love it makes some games possible. Performance can leave much to be desired. Perhaps it eases development.

  • Reygle@lemmy.world
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    12 hours ago

    For a second I forgot that Riccitiello is now out, (RE: The “runtime fee” controversy) because every time I see the word “Unity” I have a gut reaction of nonstop expletives.

  • Mwa@thelemmy.club
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    12 hours ago

    Hell nah.
    (Just saying hell nah cause Unity)
    I hate how:
    Most video games uses it and causing a near Monopoly. (Alleged i think)
    Poor optimization (alleged)
    Owns a spyware company (ironsouce)