

This so-called article contains absolutely no information to support the headline. It’s worthless garbage.


This so-called article contains absolutely no information to support the headline. It’s worthless garbage.


All in all you ended up at the whole point I was making, but somehow you first had to claim that it’s all nonsense.
No, I pointed out that the problem you described is completely avoidable, which wasn’t apparent in your original comment. This is an important distinction to other readers who are considering a move to Linux, since they otherwise might be put off by your suggestion that doing so is necessarily a hardware lottery.
It’s a different perspective, not a personal attack.
Your combative, snarky response is unpleasant, unwarranted, and unnecessary. Goodbye.


Spoiler the actual copy protection removal is kept secret by people who do it.
Indeed. My point is that the PlayStation situation is not comparable to what we can do with Steam games, where it’s all out in the open, with multiple independent implementations, at least one of which is open-source and multi-platform.
(I’m glad there are people working on PS5 hacks, though.)


Where are the instructions for doing this?


Trying whatever hardware one has on hand is perfectly reasonable, but it’s not a lottery.


Bear in mind that an OS image captured from a bare metal installation might fail to boot in a VM, depending on whether the original installation included the drivers needed in the VM environment. In that case, I would suggest learning about whatever recovery tools Windows offers these days, and trying to add the needed drivers.


This isn’t a good point, how many people do you think remove the steam dependency from their games?
Not many, because Steam hasn’t given them a reason to. That’s not the point.
The point is that if Steam ever does shut down or start revoking games, people can keep playing them without it.


taking care that they only select components that work fine under Windows is a big part of why there isn’t a hardware lottery under Windows.
There isn’t a hardware lottery under Linux, either, unless you buy random hardware instead of choosing known-good components or turning to one of the system vendors who do this for you.
I find it kind of weird that people who would never take mystery medication without it being prescribed to them, and would never buy a paycheck worth of food without considering its contents against their allergies and tastes, would buy a computer without checking whether it will run the software they intend to use.
Perhaps the perceived problem would fade if we taught people that computers and operating systems are not all equal, and that just as MacOS is more likely to run on a machine made for it, Linux is more likely to run on a machine made for it. (Edit: The same is true for Windows, for what it’s worth.)
it does streamline some things that Debian makes annoying (graphics drivers, for example).
Do you by any chance mean Nvidia drivers?


I wonder how long it will be until Steam Machine owners start selling their original sticks to other Steam Machine owners, and then buying a matched pair for themselves.


US District Court - Northern District of California - filing:
https://cand.uscourts.gov/cases-e-filing/cases/326-cv-06345/garciaguirre-et-al-v-samsung-electronics-co-ltd-et-al
law360 screenshot in a reddit comment:
https://old.reddit.com/r/pcmasterrace/comments/1uhinjc/a_california_federal_lawsuit_was_allegedly_filed/ou88r58/
Another article:
https://kotaku.com/class-action-lawsuit-accuses-the-three-largest-ram-manufacturers-of-colluding-to-drive-up-prices-2000711373
RAM manufacturers have done this before:
https://en.wikipedia.org/wiki/DRAM_price_fixing_scandal


As far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version’s design similarities to Vulkan.
DXVK does the same thing for earlier Direct3D versions.
https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README
https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md


The beauty of the setting is that we can choose a different FPS limit for each game, regardless of which API it uses, even if the game doesn’t offer a limiter of its own. 90 is more than enough for a lot of isometric-view games. 180 is helpful in competitive first-person shooters, where every frame is an advantage. 50 or 60 in graphics-intensive turn-based games like Baldur’s Gate 3* lets the art shine while keeping my GPU cool and my power bill relatively tame.
*BG3 has its own limiter, so in its case, the same can be done without the dxvk setting.
Also, lower frame rates are generally less noticeable on smaller displays (at any given distance). We can take advantage of this to save money and extend hardware life when not gaming on an IMAX screen.


Variable refresh rate displays are pretty common these days. :)


Looks like the new dxvk.maxFrameRate is a convenience setting that applies its value to both dxgi.maxFrameRate and d3d9.maxFrameRate. That’s nice for those of us who use it to save power and reduce heat, rather than to work around API-specific renderer bugs.
Example: export DXVK_CONFIG="dxvk.maxFrameRate=90"
I wish they hadn’t put a close-up shot of the antagonist on the store page. It kind of undermines the suspense.


a lot of the rule changes on the road to 5e (especially to magic) are tied to in-universe events that wouldn’t have happened yet.
Feel like sharing some examples?


This is extremely dangerous command! If anything goes wrong for whatever reason and the variable $tempdir is empty at the time of this command, then it would delete everything.
And this danger is not merely theoretical. Steam for Linux did it in 2015.
https://github.com/valvesoftware/steam-for-linux/issues/3671
How much are they going to pay me in advance to make shackling my work to their future licensing whims seem wise?
Actually, never mind. I think I’ll godot instead.