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That’s what I’m on about. We have the technology to avoid going ‘hold up, I gotta get something.’ There’s supposed to be a shitty version that’s always there, in case you have to render it by surprise, and say ‘better luck next frame.’ The most important part is to put roughly the right colors onscreen and move on.
id Software did this on Xbox 360… loading from a DVD drive. Framerate impact: nil.
the virtual texture tech is not all mighty and you can still run into situation where if the allocation is fewer than you need you run into the page swap. It act similarly to traditional cache miss if you cross certain threshold because you can’t keep enough “tiles” in memory. Texture quality popping and then stuttering is the symptom progressing from lower than needed vram allocated to severely insufficient.
the virtual texture tech is not all mighty and you can still run into situation where if the allocation is fewer than you need you run into the page swap. It act similarly to traditional cache miss if you cross certain threshold because you can’t keep enough “tiles” in memory. Texture quality popping and then stuttering is the symptom progressing from lower than needed vram allocated to severely insufficient.
That’s what I’m on about. We have the technology to avoid going ‘hold up, I gotta get something.’ There’s supposed to be a shitty version that’s always there, in case you have to render it by surprise, and say ‘better luck next frame.’ The most important part is to put roughly the right colors onscreen and move on.
id Software did this on Xbox 360… loading from a DVD drive. Framerate impact: nil.
the virtual texture tech is not all mighty and you can still run into situation where if the allocation is fewer than you need you run into the page swap. It act similarly to traditional cache miss if you cross certain threshold because you can’t keep enough “tiles” in memory. Texture quality popping and then stuttering is the symptom progressing from lower than needed vram allocated to severely insufficient.
the virtual texture tech is not all mighty and you can still run into situation where if the allocation is fewer than you need you run into the page swap. It act similarly to traditional cache miss if you cross certain threshold because you can’t keep enough “tiles” in memory. Texture quality popping and then stuttering is the symptom progressing from lower than needed vram allocated to severely insufficient.