Just a little amusing and not that surprising.

      • Valmond@lemmy.dbzer0.com
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        6 hours ago

        Yeah we see non blurred only in a ridiculously small portion we look at anyways, IIRC it’s in a 3° split angle from the centre (yes you read that correctly, a cone at 3 degrees…).

    • alpine_jim@piefed.social
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      7 hours ago

      huh? Your eyes absolutely do have limited depth of field just like any camera, and need to focus at a particular distance. Anything as close as your nose will be out of focus, and if you’re reading something close, your distant vision will be blurry.

      You usually don’t notice it because the focus immediately follows your active attention.

      It looks wrong in games when the game wrongly assumes which item on screen you actually want to be looking at.

      • Cethin@lemmy.zip
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        6 hours ago

        I think you misunderstood what they meant. Like you said, your eyes adjust to have anything you’re looking at in focus. This means games shouldn’t use DoF because it makes everything not in the center of the screen out of focus. Our eyes can look at anything on the screen, not just the center. Until the game can track our eyes, not the center point, DoF is doing the opposite of what our eyes do. We can only look at one point clearly, instead of seeing anything we look at clearly.

      • BCsven@lemmy.ca
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        6 hours ago

        Their point was wherever we look it is in focus, because our eyes adjust, so the game should not blur anything, because if I want to look at trees down the road they shouldn’t default to blurry because I’m not at the trees.

    • thisIsaSuperPrivate@fedinsfw.app
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      7 hours ago

      This is part of art direction and the director is trying to focus the viewer’s attention on a particular area by utilizing it.

      I understand where you’re coming from but utilized well, it is a powerful tool.

        • thisIsaSuperPrivate@fedinsfw.app
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          6 hours ago

          Look, I do hear you, but when there is a director involved and they want to shape the narrative in a particular direction, then that’s one of the tools they have available. It’s just what it is.