• yesman@lemmy.world
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    22 hours ago

    I hate AI as much as the next guy, but it’s normal for new graphics tech to be too intensive for the current generation. And it’s not just ray-tracing and up-scaling, I remember when Vsync was out of reach for normal gamers.

    • ZkhqrD5o@lemmy.world
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      6 hours ago

      My man, real-time computer graphics have regressed over the past few years. Just ask all of the TAA smear and noise artifacts for AO and hair.

    • ColdWater@lemmy.ca
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      13 hours ago

      The point of dlss is to increase fps not ai slop filter and slash fps in half, if they wanted ai slop filter they can make it as rtx filter feature not dlss feature

    • NihilsineNefas@slrpnk.net
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      15 hours ago

      I hate AI as much as the next guy, but it’s normal for new graphics tech to be too intensive for the current generation

      Hahahahahahahahahahhahahahahahahahahahahahahahaha

      Oh wait you’re serious.

      • BigPotato@lemmy.world
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        12 hours ago

        Because Crysis ran out of the box on min spec hardware of the era and no meme ever came out of a system being able to run the game.

        • DireTech@sh.itjust.works
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          9 hours ago

          It came out 19 years ago. Guy is probably too young to know of a time when hitting 30 fps with most options turned down was considered a win.

          • NihilsineNefas@slrpnk.net
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            4 hours ago

            Bitch I’m older than Doom.

            I’m from the era where games companies had to fit a game onto a physical disc, and they would give out multiple entire map packs with magazines for free.

            Back when developers actually made games instead of relying on AI slop filters or ray tracing to do their job for them.

            Or just pumping out the same game year after year with a new number after the title.