“I think that the idea that the MMO crowd doesn’t exist is belied by the number of players who are still in World of Warcraft”

  • chunes@lemmy.world
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    7 minutes ago

    MMOs (the kind that are actually good) require people to be social to function properly. Everyone wants to build single-player experiences that function as MMOs kinda sorta. It has a big impact on the quality of these games.

    People are less social than they were 20+ years ago too.

  • lath@piefed.social
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    25 minutes ago

    I want a good MMO, but I also don’t want to pay a lot to play it properly.

  • Coelacanth@feddit.nu
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    8 minutes ago

    “I think that the idea that the MMO crowd doesn’t exist is belied by the number of players who are still in World of Warcraft”

    I’m not saying the MMO crowd doesn’t exist (though I do hold the opinion that trying to launch a new MMO in this day and age is a fool’s errand - so, actually maybe I am saying that!). But this argument is really weak - WoW players aren’t playing because they want “an MMO”, they are playing because they want to play WoW. Either because they’re already so deeply entrenched in it, or because they want to recapture the nostalgia of ages past (see the success of WoW Classic and various pirate servers). There is absolutely no reason to think all these WoW players have any interest in a random new and different MMO.

    • eleijeep@piefed.social
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      9 minutes ago

      What made it worth playing? I never played it but it looked like a fairly buggy, uninspired cookie-cutter MMO to me, so I’d be really interested to hear what I was missing.

      • VoodooAardvark@lemmy.zip
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        43 seconds ago

        The audio was fantastic, chopping trees and mining ore was rewarding just hearing it. Visually it was beautiful. The combat was super good too, not just hitting numbers on the keyboard. Wars were a blast if you were in a decent company. Dungeons and OPR (basically a two team hold the positions death match) were solid. The server population issues they had due to the architecture took forever to overcome though and queues could be long. They never fully overcame this.

        I never got into WoW or really any others before. The only other one was Wild Star because it was quirky and unique and also had a combat system that wasn’t just pushing keys and made positioning matter, but new world took it up another notch from there.