“I think that the idea that the MMO crowd doesn’t exist is belied by the number of players who are still in World of Warcraft”
“I think that the idea that the MMO crowd doesn’t exist is belied by the number of players who are still in World of Warcraft”
New World was super good. Amazon canned it when it was at its peak too.
Which is exactly why I didn’t buy it. I don’t trust megacorporations to keep these services running if they don’t become successful at the level of peak fortnite, and neither should anyone else.
New world looked great but the fact that Amazon was footing the bill meant it’s days were limited.
I got a good few thousand hours out of it over the years and the community I found there kept me sane through COVID lockdowns - sad to see it go, but happy for what it provided while it was around
What made it worth playing? I never played it but it looked like a fairly buggy, uninspired cookie-cutter MMO to me, so I’d be really interested to hear what I was missing.
The audio was fantastic, chopping trees and mining ore was rewarding just hearing it. Visually it was beautiful. The combat was super good too, not just hitting numbers on the keyboard. Wars were a blast if you were in a decent company. Dungeons and OPR (basically a two team hold the positions death match) were solid. The server population issues they had due to the architecture took forever to overcome though and queues could be long. They never fully overcame this.
I never got into WoW or really any others before. The only other one was Wild Star because it was quirky and unique and also had a combat system that wasn’t just pushing keys and made positioning matter, but new world took it up another notch from there.
I’m so glad that you mentioned WildStar, because that was the last MMO that I fell in love with. I watched all my old stream videos recently and had a moment.