So basically, a AA studio, combined with a publisher that is still currently being sued by Nintendo, managed to make a game that Ubisoft spent half a billion dollars and a decade to fail at making.

In other news:

  • cobysev@lemmy.world
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    19 hours ago

    I’ve been playing this game all week. It’s amazing! Exactly the kind of pirate game I want to play.

    It’s basically Enshrouded, but pirates in the 1700s instead of a magic/fantasy world. It’s base-building with quests and adventures. And your can sail ships, battle other ships, build your own ships, etc. which is like Assassin’s Creed IV: Black Flag, but way better.

    I bought the soundtrack for the game on Steam and the entire second disc is just sea shanties! The first disc is the first four sea shanties spiced up with instrumentals for the trailers. Even when I’m not playing this game, I’m rocking this soundtrack while I’m working on my computer.

    I’m really enjoying this game. I’m considering reviewing it for my “random screenshots of my games” series. It’s about time I wrote another one of those.

    • sp3ctr4l@lemmy.dbzer0.comOP
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      18 hours ago

      I’vr not played it, mostly just amused by AAA shooting itself in the balls, but I may have to actually give it a whirl, seems fun!

    • EchoCranium@lemmy.zip
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      18 hours ago

      Added it to my wishlist yesterday, looks great. Does the soundtrack give band credits to who’s playing? Wondered who did “Old Maui” in the game preview.

      • cobysev@lemmy.world
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        16 hours ago

        The soundtrack itself doesn’t have any credits listed. On their soundtrack store page on Steam, it says “Kraken Express” (the development company) is the artist, composer, and label, with an “other credits” featuring Seán Dagher.

    • sp3ctr4l@lemmy.dbzer0.comOP
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      7 hours ago

      Right, it was supposed to be mobile slop game design, with AAAA graphics.

      You still had to sail around and gather resources, its just that this was visually represented in a very goofy and indirect way.

      • alakey@piefed.social
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        2 hours ago

        Whether one likes the game or not is whatever, I just take issue with the article pretending these 2 games are at all comparable beyond being games about pirates. Is Windrose also what TES: Redguard was supposed to be?

        • sp3ctr4l@lemmy.dbzer0.comOP
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          2 hours ago

          So you make a claim and then immediately abandon it, and then throw out another non sequitur.

          You really gonna pretend that the actual mechanics of the games bear no similarity, beyond aesthetics and theme?

          In both, you are a captain of a pirate ship, who engages in pirate ship battles, for booty, to build up your base and ship and crew into a better or different ship with better or different capabilities.

          In Windrose, you’re an actual person as an avatar, and can meaningfully engage in the world, mechanically, as a human… in S&B, you are the ship, your character as a human does not actually exist for gameplay purposes, they’re a customizable ornament for cutscenes and small explorable areas.

          Theres the similarities and differences between a survival sandbox based around ships, and a mobile game based around ships, where the theme for both is pirates.

          In the mobile game framework, there’s much less variety of gameplay, much of it is abstracted into extremely simplified mechanics, or just menus and cutscenes, mini walking simulator zones.

          I’d argue that most people were expecting S&B to be essentially Black Flag, but multiplayer.

          You know, you’re a person, who moves and jumps and fights and such.

          Survival sandbox is a reasonable extrapolation of that.

          Totally abstracting the human avatar into not actually being part of the game’s mechanics… is not a reasonable expectation of an expansion of a game where you are an assassin who also controls and fights on ships.

  • edgemaster72@lemmy.world
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    16 hours ago

    Is it actually possible to go below 0 on that graph or is that extra 50€ buffer at the bottom just to protect Ubi’s feelings?

    • addie@feddit.uk
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      37 minutes ago

      Negative value would indicate “paying you to take them”, which doesn’t make any sense, unless there’s a forfeit associated with having any.

      Really, share prices should be on a logarithmic graph. You care whether your shares are now worth eg. twice as much or half as much as you paid for them originally. The actual number of shares that you could buy with a given amount of money isn’t as interesting.

    • sp3ctr4l@lemmy.dbzer0.comOP
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      16 hours ago

      … A stock with a negative price would be extremely funny, but no I’m pretty sure that’s not even technically possible, at least… not without high frequency trading fuckery…

      Uh its just like that because of it being a webapp widget, trying to support as many possible different kinds of x,y ranges as possible, would be my guess, lol.