So basically, a AA studio, combined with a publisher that is still currently being sued by Nintendo, managed to make a game that Ubisoft spent half a billion dollars and a decade to fail at making.
In other news:

So basically, a AA studio, combined with a publisher that is still currently being sued by Nintendo, managed to make a game that Ubisoft spent half a billion dollars and a decade to fail at making.
In other news:

S&B was literally never supposed to be survival slop.
Right, it was supposed to be mobile slop game design, with AAAA graphics.
You still had to sail around and gather resources, its just that this was visually represented in a very goofy and indirect way.