• Paranoid Factoid@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    ·
    4 hours ago

    I’m less interested in games and more interested in creative apps. If Affinity on Linux is actually useful now, I’d make the transition. Gimp still lacks layer masks for adjustments. I want better tools.

  • youmaynotknow@lemmy.zip
    link
    fedilink
    English
    arrow-up
    36
    arrow-down
    1
    ·
    7 hours ago

    Every time I see something that points at Microsoft losing market share, I get really excited. This is great.

  • thingsiplay@lemmy.ml
    link
    fedilink
    English
    arrow-up
    28
    ·
    7 hours ago

    So this is about NTSYNC (mostly). Based on the post title, I was wondering what changed so drastically. This is a good read to give me some understanding about the NTSYNC topic. Still reading through. What a huge difference to those random blog posts written by an Ai model.

  • rumba@lemmy.zip
    link
    fedilink
    English
    arrow-up
    8
    ·
    6 hours ago

    ohhh shit, stop, I can only get so hard…

    How awesome would it be for wine to outperform windows :)

      • rumba@lemmy.zip
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        2
        ·
        6 hours ago

        In specific it can, especially in disk access. In general, games are notably, but not earthshatteringly, slower.

  • atopi@piefed.blahaj.zone
    link
    fedilink
    English
    arrow-up
    7
    ·
    8 hours ago

    i missed the e in wine and reread the sentence so many times and was confused what windows subsystem for linux had to do with running windows games

    • CheeseNoodle@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      8 hours ago

      I read win at first as well but then when the sentence started saying positive things I knew I had misread it.

  • Elting@piefed.social
    link
    fedilink
    English
    arrow-up
    80
    ·
    19 hours ago

    I just installed wine and launched Noita (a very cpu intensive game) with it, and the stuttering I’ve been experiencing since switching to linux has vanished. The game has never run smoother. Cant wait for proton to get up to date.

    • x00z@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 hours ago

      I don’t have stutters but I do get gfx artifacts. I’ll check out the newer Wine/Proton versions.

    • poke@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      26
      ·
      16 hours ago

      iirc these changes have been in proton ge for quite a while now for supported installs.

      • Elting@piefed.social
        link
        fedilink
        English
        arrow-up
        3
        ·
        8 hours ago

        Yeah I was looking around to install proton GE but it was more complicated than just using Wine and launching Noita without the steam overlay.

        • FellowEnt@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          4
          ·
          11 hours ago

          Its the one and only flatscreen game that I’ve actually bothered with since VR came along. >500 hours and no wins yet!

          • Sabata@ani.social
            link
            fedilink
            English
            arrow-up
            3
            ·
            7 hours ago

            I got 1 win in my stats, and the thousands of times I died because I was trying to explore the map after the boss.

  • INeedMana@piefed.zip
    link
    fedilink
    English
    arrow-up
    167
    ·
    22 hours ago

    What is often overlooked

    Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there’s no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games.

    Ntsync is great and there will be performance improvement. But not exactly massive

    • Tywèle@piefed.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 hours ago

      The numbers are wild. In developer benchmarks, Dirt 3 went from 110.6 FPS to 860.7 FPS, which is an impressive 678% improvement. Resident Evil 2 jumped from 26 FPS to 77 FPS. Call of Juarez went from 99.8 FPS to 224.1 FPS. Tiny Tina’s Wonderlands saw gains from 130 FPS to 360 FPS. As well, Call of Duty: Black Ops I is now actually playable on Linux, too.

      These don’t sound massive to you?

      • INeedMana@piefed.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        7 minutes ago

        You won’t see those because most probably you are already using one of other *sync

      • MynameisAllen@lemmy.zip
        link
        fedilink
        English
        arrow-up
        110
        ·
        21 hours ago

        My old ass remembers when XDA was a place where you learned how to put Android on your windows phone

        • db2@lemmy.world
          link
          fedilink
          English
          arrow-up
          56
          ·
          21 hours ago

          Or hacked up your own android rom because even knowing jack and shit you could.

          • MynameisAllen@lemmy.zip
            link
            fedilink
            English
            arrow-up
            17
            ·
            21 hours ago

            Yeah I remember getting the G1 weeks before it came out because the local TMobile store was just sick or me asking every fucking day. I remember rooting it, loving it, then moving to the n900 and thinking “I want this forever” only for fucking Microsoft to buy Nokia and tank Meego

            • fonix232@fedia.io
              link
              fedilink
              arrow-up
              6
              ·
              19 hours ago

              I’m still hunting for leftover stocks of the N950… would love that phone.

              Imagine if we got a refresh of that - tilt screen, full QWERTY, modern, large, high resolution display, modern hardware and battery tech, bundled with open bootloader and pick your poison OS…

              • Leon@pawb.social
                link
                fedilink
                English
                arrow-up
                1
                ·
                14 hours ago

                This would be lovely. I loved the Nokia phones, it’s such a shame it was all ruined by Microsoft.

              • MynameisAllen@lemmy.zip
                link
                fedilink
                English
                arrow-up
                2
                ·
                19 hours ago

                It’s my dream phone honestly. I really should have grabbed one years ago.

                As much as I HATED the way the company put out this phone, you’re describing the FXTEC pro 1

          • fonix232@fedia.io
            link
            fedilink
            arrow-up
            10
            ·
            19 hours ago

            Not borderline, they’re literally a clickbait farm now. There’s an almost daily release of the exact same articles rehashed (e.g. “these are the main Docker containers I run on every server” title changed up a little and it’s literally always the same 4-5 containers).

            • kieron115@startrek.website
              link
              fedilink
              English
              arrow-up
              3
              ·
              19 hours ago

              i mean this article about wine 11 and ntsync is at least relevant and somewhat technical, not just “i tried out 5 different self-hosted ai butthole identifiers on proxmox - number 4 will surprise you!”

      • network_switch@lemmy.ml
        link
        fedilink
        English
        arrow-up
        16
        arrow-down
        1
        ·
        18 hours ago

        XDA will write articles these days like:

        • How this wallpaper has proven how I’ve been using computers wrong for 30 years
        • These gloves improved my typing speed 300%
        • I painted my NAS red and you won’t believe the improvements
    • Fubarberry@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      9
      ·
      16 hours ago

      It should still fix minor stuttering that some gets get on Linux, which will be pretty huge.

    • TheTechnician27@lemmy.world
      link
      fedilink
      English
      arrow-up
      24
      ·
      edit-2
      21 hours ago

      Gamers who use fsync are not going to see such a leap in performance in most games.

      I don’t think that’s overlooked at all. 99.9% of people using WINE/Proton aren’t going to have any idea what fsync is, and almost nobody not using proton-cachyos is going to use it. fsync, itself a workaround, is niche within what’s already a niche.

      • SmoochyPit@lemmy.ca
        link
        fedilink
        English
        arrow-up
        25
        ·
        21 hours ago

        From what I found online, Steam enables esync by default, and fsync if your kernel supports it.

        Lutris has both options nowadays in the runner settings. Idk if they’re both enabled by default, but in my case they’re enabled. ymmv there.

        source

        • grue@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          21 hours ago

          What are the kernel requirements? Is it something any random Debian user is likely to have, or do you need to be compiling it yourself?

          • SmoochyPit@lemmy.ca
            link
            fedilink
            English
            arrow-up
            8
            ·
            20 hours ago

            From the article:

            Futex2, often referred to interchangeably with fsync, did make it to Linux kernel 5.16 as futex_waitv, but the original implementation of fsync isn’t that. Fsync used futex_wait_multiple, and Futex2 used futex_waitv. Applications such as Lutris still refer to it as Fsync, though. It’s still kind of fsync, but it’s not the original fsync.

            So since Jan 2022, it’s been in the stable Linux kernel. For Debian and its derivatives, it would be included beginning with Bookworm.

            • grue@lemmy.world
              link
              fedilink
              English
              arrow-up
              10
              ·
              20 hours ago

              So basically, both esync and fsync are enabled by default for almost everybody.

              • SmoochyPit@lemmy.ca
                link
                fedilink
                English
                arrow-up
                6
                ·
                20 hours ago

                Assuming that most non-technical users (who wouldn’t research and enable it) are probably using Wine/Proton through Steam: yeah.

      • Christian@lemmy.ml
        link
        fedilink
        English
        arrow-up
        9
        ·
        21 hours ago

        99.9% of people using WINE/Proton aren’t going to have any idea what fsync is

        Speaking, although I’ve heard the term thrown around a lot. Can I get a layman’s overview?

          • Christian@lemmy.ml
            link
            fedilink
            English
            arrow-up
            15
            ·
            20 hours ago

            You’re right, it is.

            You can try all you want, but you will never get me to read the articles before commenting.

      • kieron115@startrek.website
        link
        fedilink
        English
        arrow-up
        5
        ·
        21 hours ago

        i use ntsync whenever i can, but i’ve only had linux (cachyos) on my gaming rig since like august. that said, i believe one of their recent updates made ntsync the default for proton-cachyos

      • INeedMana@piefed.zip
        link
        fedilink
        English
        arrow-up
        5
        ·
        21 hours ago

        Fsync maybe not but AFAIK esync is widely used. On some protondb pages there’s a hint to disable esync, not the other way round. And while esync is not as performant as fsync, it is still much better than vanilla

        • Quetzalcutlass@lemmy.world
          link
          fedilink
          English
          arrow-up
          11
          ·
          edit-2
          21 hours ago

          It’s worth noting that the new sync implementation shouldn’t cause any of the compatibility problems esync and fsync ran into, so it’s a worthwhile upgrade from a stability viewpoint even if a user won’t see huge performance gains.

    • Lojcs@piefed.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      16 hours ago

      I remember hearing that Ntsync isn’t even faster than fsync in general use, just in some rare corner cases

      • HouseWolf@pawb.social
        link
        fedilink
        English
        arrow-up
        4
        ·
        12 hours ago

        It fixed the lag spikes I experienced playing some of the older Call of Duty titles so it’s overall been a huge upgrade for me.

      • Kogasa@programming.dev
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        15 hours ago

        This is true and expected, the point of NTSYNC was to be a more faithful emulation of Windows synchronization primitives, so increased compatibility and correctness. If it’s ever faster than esync or fsync it’s just a bonus. It’s on par generally, though.

          • Kogasa@programming.dev
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            1
            ·
            14 hours ago

            Okay. Parts of WINE emulate parts of Windows in order to function. The NTSYNC driver emulates NT synchronization primitives.

            • zewm@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              1
              ·
              7 hours ago

              People on Lemmy are fucking dumb, wow. The word WINE literally stands for “Wine Is Not an Emulator”. It’s a translation layer.

              • Kogasa@programming.dev
                link
                fedilink
                English
                arrow-up
                3
                arrow-down
                1
                ·
                6 hours ago

                I’m aware. You seem to be equivocating on the word “emulate.” Nobody called WINE an emulator. The design and behavior of NTSYNC is meant to mimic that of NT synchronization primitives.

  • tal@lemmy.today
    link
    fedilink
    English
    arrow-up
    115
    ·
    edit-2
    21 hours ago

    If NTSYNC is the headline feature, the completion of Wine’s WoW64 architecture is the change that will quietly improve everyone’s life going forward. On Windows, WoW64 (Windows 32-bit on Windows 64-bit) is the subsystem that lets 32-bit applications run on 64-bit systems. Wine has been working toward its own implementation of this for years, and Wine 11 marks the point where it’s officially done.

    What this means in practice is that you no longer need 32-bit system libraries installed on your 64-bit Linux system to run 32-bit Windows applications. Wine handles the translation internally, using a single unified binary that automatically detects whether it’s dealing with a 32-bit or 64-bit executable. The old days of installing multilib packages, configuring ia32-libs, or fighting with 32-bit dependencies on your 64-bit distro thankfully over.

    This might sound like a small quality-of-life improvement, but it’s a massive piece of engineering work. The WoW64 mode now handles OpenGL memory mappings, SCSI pass-through, and even 16-bit application support. Yes, 16-bit! If you’ve got ancient Windows software from the '90s that you need to run for whatever reason, Wine 11 has you covered.

    For gaming specifically, this matters because a surprising number of games, especially older ones, are 32-bit executables. Previously, getting these to work often meant wrestling with your distro’s multilib setup, which varied in quality and ease depending on whether you were on Ubuntu, Arch, Fedora, or something else entirely. Now, Wine just handles it for you.

    Oh, thank heavens. I remember advising some users here to look for specifically missing 32-bit host Linux library support; I’d run into that problem before.

    • lad@programming.dev
      link
      fedilink
      English
      arrow-up
      5
      ·
      5 hours ago

      Feels like we’re getting closer to having better support of older win apps in Linux than in Windows

    • auntieclokwise@lemmy.world
      link
      fedilink
      English
      arrow-up
      19
      ·
      15 hours ago

      One thing kind of interesting is that not even the Windows WoW64 allows running 16 bit applications. Officially, if you want to run 16 bit applications on 64 bit Windows, you have to get a VM or an emulator.

      • panicnow@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 hours ago

        A decade ago, I remember explaining to management why we still had Windows Server 2008 R2 running terminal services with Citrix. Ancient 16-bit applications that needed a 16-bit subsystem!

    • BoxOfFeet@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      18 hours ago

      This is super exciting. I never got mine working right, I gave up and installed 86Box. It was easier to do a complete installation of Windows 98 than get some of my old games running in Wine.

    • CeeBee_Eh@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      20 hours ago

      I think you still need to worry about multilib configs if the game you’re trying to play is Linux native. But I guess those games usually have a Windows version anyways and you could just use Wine/Proton for that.

      • brucethemoose@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        4 hours ago

        It may be heresy, but at that point, just run the Windows version over the linux one, yes.

        The amount of games that:

        • Have linux builds,

        • that run noticably better than the Windows executable through Wine/Proton

        • yet require 32-bit linux libs,

        • in 2026?

        Must be zero, or close to it.

        Besides, I love the meme that “Wine is a better gaming platform than native linux, or native Windows.” There’s something so satsifying about robbing Microsoft’s own API with such wild success.

        • CeeBee_Eh@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 hours ago

          I don’t think it’s heresy, but I do think there’s value in devs shipping native Linux builds. It’s a Mindshare thing. If devs never target Linux they won’t build with Linux in mind.

          But as a user, it’s fine to use whichever version gives the best performance.

          • brucethemoose@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            3 hours ago

            If devs never target Linux they won’t build with Linux in mind.

            Won’t they?

            I posit this:

            • Windows gaming will die. Slowly.

            • Devs will target Proton more and more explicitly.

            • …Until development is basically exclusively targing Wine/Proton, on Linux.

            It’s easy to laugh at that as a meme, but does Windows seem sustainable now? Is there any sane “single target” for game devs other than Proton? Is it not the path of least resistance, by an order of magnitude? Hence I think that’s legitimately what will happen.

  • JTskulk@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    ·
    21 hours ago

    Thank you for this post! I got curious as to what I have, so I ran zcat /proc/config.gz | grep -iE 'ntsync|esync|fsync' and saw that I only have ntsync which is a module and is unloaded! Now I have it loaded and set to autoload on boot so I’m ready for better performance. This is with the Arch Zen kernel. Thanks!

  • popcar2@piefed.ca
    link
    fedilink
    English
    arrow-up
    9
    ·
    20 hours ago

    I’ve been using it starting from today and while there doesn’t seem to be much difference in the average FPS, the frame pacing seems way better. Less stuttering overall, but I wouldn’t say massive speed gains.