Unity is a slow bleed. They’re going to keep losing indies to godot and it doesn’t look like they’ll out-compete Unreal for AAA. Anytime I read about unity, users complain about new features that are half baked coming out while the previous new features are still half baked. Screams marketing driven development rather than user driven
Unity already has a reputation of being the source of most bad games on the market. I can’t imagine what this’ll do to their credibility going forward. Not that Unity as a company seems to care about their credibility or anything.
Ima have to ask the Unity CEO to promptly kiss my ass.
make it your first slopgame. lol
Before it was zero-effort generative AI, it was low-effort asset flips.
Unity quadrupling down on low quality slop games made by people who never gave a shit about the medium and are just trying to cash in.
The end result is AI games flooding the market making it harder for small devs to be discovered in a sea of hastily generated slop. Can you make a full, good game with AI? Maybe some day. But for every “good” AI game, there’s going to be 10000 shitty games that are just functional enough to trick people into paying $5.
I was going to comment to this thread with “but at what cost?”, seems this is apt.
I predict an initial enthusiasm followed by a swift and unanimous “meh” when people realize how boring these will be.
Unity is going to be picked off by Godot pretty quick. O3DE quietly developing too. Bevy for the Rust enthusiast
I always recommend people used to Unity to check Stride, as it also uses C# and has first class 3D graphics pipeline
There was just an article about Godot being swamped by AI vibe code so I don’t know if I’d hold my breath.
There’s also Flax, which feels a lot like how Unity used to be before its enshittification. Or even better, in many cases.
Mobile games are already so awful, this is going to be a tidal wave of shit.
“Unity, make me a clone of the original Angry Birds back before it was a shameless cash hungry shitshow”





