• notthebees@reddthat.com
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    14 hours ago

    I have a game that eats 11 gb of vram on low at 1080p (I play it on windowed). It suffers from some Unreal engine shenanigans and it’s also a few years old.

    • Madbrad200@sh.itjust.works
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      9 hours ago

      Just like normal ram, if you have more to use then it’ll get used. It doesn’t mean it requires more than 8gb in order to run well.

      I played all of Cyberpunk on high settings with 8gb.

      • notthebees@reddthat.com
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        8 hours ago

        You’re not wrong, but then there’s games like this that need at least 6 gb (more on dx12) to run on low without it running out of memory and either crashing or not launching. This is an actual issue with this particular game.

        Edit: Cyberpunk has gotten a lot better though and will run on things it has no business running on.

    • ihatefascist@lemm.ee
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      11 hours ago

      UE is probably the worst engine ever made, even games from 20 years ago look better than that blurry mess of an engine. I hope nobody makes any game on it anymore, most of them are also badly optimized, never understood why people like that engine.

      • I Cast Fist@programming.dev
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        8 hours ago

        Same reason people still use Unity after the whole shitfest on “per install tax”: large community, huge knowledge base, tutorials everywhere, professional courses that focus on it.

        Kinda ironic that the Unreal Tournament games (99, 2004, 3) were all incredibly optimized.