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I have a game that eats 11 gb of vram on low at 1080p (I play it on windowed). It suffers from some Unreal engine shenanigans and it’s also a few years old.
You’re not wrong, but then there’s games like this that need at least 6 gb (more on dx12) to run on low without it running out of memory and either crashing or not launching. This is an actual issue with this particular game.
Edit: Cyberpunk has gotten a lot better though and will run on things it has no business running on.
UE is probably the worst engine ever made, even games from 20 years ago look better than that blurry mess of an engine. I hope nobody makes any game on it anymore, most of them are also badly optimized, never understood why people like that engine.
Same reason people still use Unity after the whole shitfest on “per install tax”: large community, huge knowledge base, tutorials everywhere, professional courses that focus on it.
Kinda ironic that the Unreal Tournament games (99, 2004, 3) were all incredibly optimized.
I have a game that eats 11 gb of vram on low at 1080p (I play it on windowed). It suffers from some Unreal engine shenanigans and it’s also a few years old.
Just like normal ram, if you have more to use then it’ll get used. It doesn’t mean it requires more than 8gb in order to run well.
I played all of Cyberpunk on high settings with 8gb.
You’re not wrong, but then there’s games like this that need at least 6 gb (more on dx12) to run on low without it running out of memory and either crashing or not launching. This is an actual issue with this particular game.
Edit: Cyberpunk has gotten a lot better though and will run on things it has no business running on.
UE is probably the worst engine ever made, even games from 20 years ago look better than that blurry mess of an engine. I hope nobody makes any game on it anymore, most of them are also badly optimized, never understood why people like that engine.
Same reason people still use Unity after the whole shitfest on “per install tax”: large community, huge knowledge base, tutorials everywhere, professional courses that focus on it.
Kinda ironic that the Unreal Tournament games (99, 2004, 3) were all incredibly optimized.