• wowbaggerip@lemmy.world
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    15 hours ago

    Removing Greenlight was the beginning of the end. Now the floodgates are open, I don’t think they can ever be closed. Curation was important for not just consumer protection but also partner protection. I’m meant to believe I’m a Steam Partner as a developer but I feel more like the subordinate in an abusive relationship. I can’t leave Steam but I have no voice in the partnership whatsoever. I’ve attended Steam round tables at game expos to voice my opinion but 7 years later, only a baby step happened just this year. I suppose I should be grateful for anything but I’m mostly just bitter about the death of Greenlight destroying the discoverability and overall sustainability of my chosen career path of indie development.

    • codydodd@lemmy.ca
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      9 hours ago

      Why cant you leave steam? For our game we were sure to keep subsystems swappable, some players use direct download and direct ip as we enabled both. We still have steam because the vast majority of our player base is found there but we are not beholden.