inclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 11 hours agoThe people have spoken: Motion blur is the worstwww.pcgamer.comexternal-linkmessage-square87fedilinkarrow-up1267arrow-down10file-text
arrow-up1267arrow-down1external-linkThe people have spoken: Motion blur is the worstwww.pcgamer.cominclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 11 hours agomessage-square87fedilinkfile-text
minus-squareProfessorProteus@lemmy.worldlinkfedilinkEnglisharrow-up4·8 hours agoMaybe I overlooked it, but I didn’t see anyone here mention per-object motion blur, which does look pretty good in some implementations. Obviously it shouldn’t be overdone, but iirc FromSoft games tend to use it and I quite like the effect.
minus-squareCanadianCorhen@lemmy.calinkfedilinkEnglisharrow-up2·7 hours agoyea, quite like per-object motion blur. Dont mind the tip of my sword bluring when i swing it… but i hate when it ALL becomes a smeared mess.
Maybe I overlooked it, but I didn’t see anyone here mention per-object motion blur, which does look pretty good in some implementations. Obviously it shouldn’t be overdone, but iirc FromSoft games tend to use it and I quite like the effect.
yea, quite like per-object motion blur. Dont mind the tip of my sword bluring when i swing it… but i hate when it ALL becomes a smeared mess.