inclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 10 hours agoThe people have spoken: Motion blur is the worstwww.pcgamer.comexternal-linkmessage-square87fedilinkarrow-up1265arrow-down10file-text
arrow-up1265arrow-down1external-linkThe people have spoken: Motion blur is the worstwww.pcgamer.cominclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 10 hours agomessage-square87fedilinkfile-text
minus-squarekurcatovium@piefed.sociallinkfedilinkEnglisharrow-up24arrow-down1·9 hours agoWhat about bloom? That’s another instant “turn off” for me.
minus-squareSkyeStarfall@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up4·edit-24 hours agoBloom is good so long it’s not overdone. It makes bright lights actually look bright when you can’t physically make the pixels brighter like on an HDR screen
minus-squarekurcatovium@piefed.sociallinkfedilinkEnglisharrow-up1·3 hours agoI always imagine Oblivion level of bloom and that’s instant OFF.
minus-squarelittlebigbluebird@piefed.sociallinkfedilinkEnglisharrow-up34·9 hours agoMotion blur, Depth of Field, Bloom, Chromatic aberration. Off, Off, Off and Off.
minus-squaresamus12345@sh.itjust.workslinkfedilinkEnglisharrow-up27·9 hours agoVignette, Film grain. Off, Off.
minus-squareGhoelian@piefed.sociallinkfedilinkEnglisharrow-up13·9 hours agoFilm grain and bloom can look nice when used well imo, otherwise absolutely agree.
minus-square[object Object]@lemmy.calinkfedilinkEnglisharrow-up7arrow-down1·8 hours agoThere are exceptions to the rules
minus-squarea_non_monotonic_function@lemmy.worldlinkfedilinkEnglisharrow-up2·7 hours agoSame. I’m not wasting cycles on this bullshit.
minus-squareScoopMcPoops@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down3·8 hours agoDepth of field is actually useful though
minus-squareDettweiler@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up6arrow-down1·8 hours agoAre you thinking Depth of Field or Field of View? DoF just blurs things that the cursor isn’t pointing at, which I find obnoxious.
minus-squareScoopMcPoops@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·7 hours agoDepth of field, it can give depth to a game. Yeah not every game utilizes it well, but its still a nice feature for adding realism.
minus-squareSupraMario@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down3·7 hours agoDoes…does your peripheral blur on you?
minus-squareRampantParanoia2365@lemmy.worldlinkfedilinkEnglisharrow-up3·7 hours agoDepth means Distance.
minus-squareSupraMario@lemmy.worldlinkfedilinkEnglisharrow-up1·2 hours agoYep, sure does, but my vision doesn’t blur because I’m looking further out either…and that’s what depth of field does, it blurs sides and distance.
What about bloom? That’s another instant “turn off” for me.
Bloom is good so long it’s not overdone. It makes bright lights actually look bright when you can’t physically make the pixels brighter like on an HDR screen
I always imagine Oblivion level of bloom and that’s instant OFF.
Motion blur, Depth of Field, Bloom, Chromatic aberration.
Off, Off, Off and Off.
Vignette, Film grain.
Off, Off.
Film grain and bloom can look nice when used well imo, otherwise absolutely agree.
There are exceptions to the rules
Film grain
Same. I’m not wasting cycles on this bullshit.
Depth of field is actually useful though
Are you thinking Depth of Field or Field of View? DoF just blurs things that the cursor isn’t pointing at, which I find obnoxious.
Depth of field, it can give depth to a game. Yeah not every game utilizes it well, but its still a nice feature for adding realism.
Does…does your peripheral blur on you?
Depth means Distance.
Yep, sure does, but my vision doesn’t blur because I’m looking further out either…and that’s what depth of field does, it blurs sides and distance.
You good dude?