Hey everyone.
This is an impromptu rant I made about wtf are we even talking about with success these days.
I was just browsing videos when I came acrossed a video from inside gaming.
I was kinda stunned by how badly the video was made, and how many points were either wrong, or just straight up insane.
Arc Raiders made at least $500,000,000 on a budget of $75 million. That’s a wild success anywhere in the world, but since it wasnt an inginite CS2 level success it’s called a failure multiple times.
How are we even measuring success anymore?
So, don’t take this the wrong way, but if the video is bad and many points are wrong or straight up insane, why are you sharing it and increasing the view count? That will just mean people want this content more so they will keep making this. Isn’t this how these things work?
I see lol, I wasn’t clear at all. This is a video made by me, retorting to the stupidity lmfao.
I can see that, and if it was a small time creator I would agree.
These particular people have been in and around the games industry for decades now.
That’s why it kinda blew me away in the first place hearing how much trash they were slinging.
I measure success by how much I spent on a videogame, and how much time I spend playing it.
idgaf how well the company does. I don’t work for them. I only care about my own finances and my own entertainment.
did I spend less then $30?
did I have 15 or more hours of playtime?
if both are yes, then its a success to me.
Fair enough!
For me it’s a bit harder personally.
Having a 10 hour experience like the original last of us is still worth I’d say, $50 to me where it might not be to someone else.
I have 600 hours in Arma 3 so the cost to dollar ratio is great, but I also definitely value a good story as well.
if I used Arma or DayZ as the baseline for entertainment/dollar ratio, nothing would ever be considered fun hah, I should actually boot up DayZ or Arma, it’s been a bit.





