• ViatorOmnium@piefed.social
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    14 hours ago

    And the reason AAA games cost that much is that big studios locked themselves into a scope creep driven industry wide death spiral. Most of the extra cost does nothing to improve the game.

    Sometimes the big trees need to burn so the forest can thrive.

    • Waterpumpee@lemmus.org
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      14 hours ago

      Scope creep is one thing. Absurd dead lines cost alot too. Marketing cries for a release date so they can put it in their pr articles.

      Indie games just slap early access on it and go by its done when its done. Plus continouous features etc years after initial release. The success formula Blizzard once had.

      Turns out putting more stressed devs onto a project, more micromanaging bosses does not increase development speed.

      • qaeta@lemmy.ca
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        1 hour ago

        It’s like nobody is reading The Mythical Man-Month anymore…

      • ViatorOmnium@piefed.social
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        13 hours ago

        Absurd dead lines are partially a result of scope creep. Games that are well planned and focused don’t need 10 years to make right.

        • Valmond@lemmy.dbzer0.com
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          12 hours ago

          Well you only need to rush it, and suddenly the third rewrite (under insane pressure ofc) might bring you to 10 years…

    • jellyfishhunter@lemmy.world
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      14 hours ago

      Much of the money spent goes into marketing, not even development.

      Now Indies don’t even come close to that with their marketing spending. To be fair the overall majority of Indies disappears into obscurity and never makes it to the top.