t’s certainly been a journey for Valve. A week prior to the Steam Frame’s launch, we spoke with two engineers at Valve about the project: Joy Lyons, hardware engineer, and Jeremy Selan, software engineer. The memory crisis and the price were a big part of that conversation. From that chat, we can confirm that Valve had aimed for a lower price point than the one it’s launching the Frame for today.
Here’s Lyons on the memory crisis:
“We set out to design this hardware with one particular price in mind, but we’ve made choices to make sure that we’re making a product that is choiceful, that people can purchase, they can upgrade with different features later. But we wanted to make sure we had a base product with really great performance. Then that price target shifted due to the ongoing RAM crisis around the world.”
Lyons also said that forecasting for the cost of certain components used in the Steam Frame is an ongoing challenge.
Not exactly boding well of the Steam Deck 2.



Not for a lack of Apple trying to lock it down.
Asahi Linux does not work on the latest macs, and most of the features on M1/M2 do not work.
You dont have these issues with x86, because it is more open source than ARM. AMD and Intel treat Linux as a first-class citizen and upload code for their computers directly to Mainline Linux.
Literally, none of these things is true.
If you spent as much time on research, as you apparently do one making shit up, you would know that.