Not OP, but I’m going to have to wait until we get depth of field going in a headset, which is still a ways out. There are some desktop units for commercial sale to optimists, but that’s it. With the current VR headsets, having the focal distance never change just doesn’t work well for me.
If you want depth of field then that’s doable with eye tracking with foveated rendering which in addition tracks your eyes’ focal point with active global lens adjustment
Because the only practical alternative is light field displays, which are NOT trivial. We’re talking stacks of prism arrays and stacks of transparent displays or multi-laser projection + stacks of waveguides, etc
Not OP, but I’m going to have to wait until we get depth of field going in a headset, which is still a ways out. There are some desktop units for commercial sale to optimists, but that’s it. With the current VR headsets, having the focal distance never change just doesn’t work well for me.
If you want depth of field then that’s doable with eye tracking with foveated rendering which in addition tracks your eyes’ focal point with active global lens adjustment
Because the only practical alternative is light field displays, which are NOT trivial. We’re talking stacks of prism arrays and stacks of transparent displays or multi-laser projection + stacks of waveguides, etc
Wait… What? The focal distance is the difference in image between the two lensesscreens just like irl via the mkI eyeball…
You’re thinking of parallax, focal distance is about adjusting the curvature of a lens (or your eye) so that objects at that distance appear sharp