• Coelacanth@feddit.nu
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    20 hours ago

    DLSS 5 (slop filter) you mean? Because the regular old upscaling DLSS doesn’t really produce uncanny valley stuff. Only artifacts, and mostly on presets like Performance or Ultra Performance.

    And I do also agree about RT. Cyberpunk and Alan Wake 2 both had great visually impactful ray tracing and GTA 6 (as much as it pains me to say it) looks like a fantastic showcase of real-time lighting.

    • IchNichtenLichten@lemmy.wtf
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      19 hours ago

      Yeah, the slop filter.

      There are some areas in Cyberpunk with the neon and the puddles that look amazing with RT.