First off, I hate that goddamn title: why the fuck is there a space before the colon… it upsets me every time I look at it 😂 The game has an unserious tone, but still WTF.
It’s a fun indie action game. In a nutshell, it’s a shameless Devil May Cry clone, which’s cool because we don’t get enough of those any longer. By that I mean: style meter, style button, d-pad to change styles, change weapons on the fly, unlocking new moves with in-game currency, and it’s even mission based.
Even the moves are identical to Dante’s and Vergil’s classic movesets.
There’s mild exploration for more items and whatnot, which I don’t mind, but the game is fairly linear. It’s about as linear as Devil May Cry 5.
I’m having enough fun with it to go on and beat it eventually, but IDK if I’ll be revisiting it for playthroughs on higher difficulties. I was always more of a Clover, Platinum, and Team Ninja fan than a Capcom/Devil May Cry fan anyway.
Heartless & Dreadful : Return by 72 Hours
First off, I hate that goddamn title: why the fuck is there a space before the colon… it upsets me every time I look at it 😂 The game has an unserious tone, but still WTF.
It’s a fun indie action game. In a nutshell, it’s a shameless Devil May Cry clone, which’s cool because we don’t get enough of those any longer. By that I mean: style meter, style button, d-pad to change styles, change weapons on the fly, unlocking new moves with in-game currency, and it’s even mission based.
Even the moves are identical to Dante’s and Vergil’s classic movesets.
There’s mild exploration for more items and whatnot, which I don’t mind, but the game is fairly linear. It’s about as linear as Devil May Cry 5.
I’m having enough fun with it to go on and beat it eventually, but IDK if I’ll be revisiting it for playthroughs on higher difficulties. I was always more of a Clover, Platinum, and Team Ninja fan than a Capcom/Devil May Cry fan anyway.