

combat as a gameplay mechanic is conceptually uninspired
Like in any game period? Big claim and you’re probably not interested in backing it up, but I’m curious.
Dungeon’s of Hinterberg seems like a story thing first and foremost though.
IDK, trailer had a good deal of combat—just thought to give you a heads up in case you care about the combat.
Fair enough and let me tell you: as someone who exclusively plays games where combat is the central mechanic, I wouldn’t touch the current crop of AAA games either.