Modern takes on old games are some of my favorite indies and this blog post explains the appeal really well. Lunacid is kind of like King’s Field and Shadow Tower but in the end the developer is KIRA, not From Software, so the game will feel different no matter how close to the original formula it is.
I played the Lunacid demo and theres a lot to like. It’s moody and myaterious, and the controls are just modern enough to not get annoying. But the combat itself is very of the time and really doesn’t interest me anymore.
I feel like combat in Lunacid is more like a filler for exploration - which is the main focus of the game.
I waited in excitement for a long time for the release of Lunacid but came away somewhat disappointed. I’m glad it exists and don’t regret the time spent… But I just don’t find it compelling enough to go through again.
I love Lunacid but gotta admit its’ gameplay is a bit lackluster. It’s held primarily by its superb atmosphere and the feeling of exploration. I replayed the game several times but whatever challenges I come with don’t really make the game hard. And level 1 playthrough would just be a boring slog thanks to 1 Speed…




