Inglorious Basterds was famously a hard movie to end. How do you end a WW2 period piece that so diverges from real history? How do you come up with a believable ending, without throwing away all the credibility you've built up? How do you untangle the knot that you yourself created, without undoing your story and your creative voice?
Well, you stop caring and shoot Hitler in the face with a tommy gun.
Faux retro games hit this problem a lot too, as I would know from experience. Whether you're doing a tribute/revival game or a period piece(No, really, we should start calling games like this 'period pieces', I'm serious. That's what they are.), there is a personal line you have to decide on for how much are you serving the past, and how much is the past serving you. How much do you owe the things you take influence from to represent them, and their item, with care and accuracy. How much do you owe your inspirations?
Lunacid, for its part, would choose to shoot Hitler in the face.
I played the Lunacid demo and theres a lot to like. It’s moody and myaterious, and the controls are just modern enough to not get annoying. But the combat itself is very of the time and really doesn’t interest me anymore.
I feel like combat in Lunacid is more like a filler for exploration - which is the main focus of the game.