cross-posted from: https://hexbear.net/post/8882542

It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.

  • jtrek@startrek.website
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    1 day ago

    The problem has never ever ever been words per minute. That is a completely irrelevant metric. A distraction.

    Anything the AI produces is going to need to be evaluated by a person, and that is a more difficult, less rewarding task.

    And if it doesn’t need to be reviewed by a person because it’s magically flawless, that’s extremely anti-labor so fuck that.

    • AldinTheMage@ttrpg.network
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      1 day ago

      It’s harder to review code than to write code. On our team reviewing has always been the bottleneck. Faster output would actually make things harder in some cases.