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alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days ago

DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default

www.phoronix.com

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  • linux_gaming@lemmy.world
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DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default

www.phoronix.com

alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days ago
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  • rue@lemmy.zip
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    1 day ago

    But DX12 doesn’t use DXVK, it uses VKD3D-Proton.

    • ColdWater@lemmy.ca
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      1 day ago

      Didn’t vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?

      • who@feddit.org
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        19 hours ago

        As far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version’s design similarities to Vulkan.

        DXVK does the same thing for earlier Direct3D versions.

        https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README

        https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md

    • thingsiplay@lemmy.ml
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      1 day ago

      Ah, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.

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