alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agoDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comexternal-linkmessage-square17fedilinkarrow-up156arrow-down10cross-posted to: linux_gaming@lemmy.world
arrow-up156arrow-down1external-linkDXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Defaultwww.phoronix.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agomessage-square17fedilinkcross-posted to: linux_gaming@lemmy.world
minus-squarerue@lemmy.ziplinkfedilinkEnglisharrow-up5·1 day agoBut DX12 doesn’t use DXVK, it uses VKD3D-Proton.
minus-squareColdWater@lemmy.calinkfedilinkEnglisharrow-up1·1 day agoDidn’t vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?
minus-squarewho@feddit.orglinkfedilinkEnglisharrow-up1·edit-219 hours agoAs far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version’s design similarities to Vulkan. DXVK does the same thing for earlier Direct3D versions. https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md
minus-squarethingsiplay@lemmy.mllinkfedilinkEnglisharrow-up1·1 day agoAh, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.
But DX12 doesn’t use DXVK, it uses VKD3D-Proton.
Didn’t vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?
As far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version’s design similarities to Vulkan.
DXVK does the same thing for earlier Direct3D versions.
https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README
https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md
Ah, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.