• DdCno1@beehaw.org
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      15 hours ago

      Yeah, but what else can they do? There’s a point where supporting an ancient engine and code base are becoming nothing but a headache and I suspect they are long past this point. Like I said elsewhere in this thread, UE3 originally released in 2004. Most players of this game were likely not even born yet by that year. Even the last stable build is eleven years old now.

      You don’t want two versions of the game either. This splits the player base in two and you still have to provide support for the old version. Sooner rather than later, this limb needs to be cut off. It’s the least terrible option.

      • Die4Ever@retrolemmy.com
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        15 hours ago

        for the sake of the existing player base, I just hope they don’t add tons of stutters and nuke the system requirements into orbit

        I just don’t have a lot of hope for UE6 lol

        • DdCno1@beehaw.org
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          14 hours ago

          I mean, it’s an arena-based game with a small handful of mostly static car models pushing around a ball. Even in the announcement trailer, the new car models aren’t exactly looking like they are made out of a billion polygons. This isn’t an open world game either, so traversal stutter is out of the question already. Load in the entire arena and done. They can get away with static GI too.

          Hardware requirements will be higher, but since this will have to run on Switch 2 and your run of the mill laptop with iGPUs, they won’t be outrageous. I’ll eat my hat if it doesn’t run on the MacBook Neo with an old iPhone chip and 8 GB of total RAM. The overlap between the target audiences of this laptop and this game might as well be a circle.