I mean, it’s an arena-based game with a small handful of mostly static car models pushing around a ball. Even in the announcement trailer, the new car models aren’t exactly looking like they are made out of a billion polygons. This isn’t an open world game either, so traversal stutter is out of the question already. Load in the entire arena and done. They can get away with static GI too.
Hardware requirements will be higher, but since this will have to run on Switch 2 and your run of the mill laptop with iGPUs, they won’t be outrageous. I’ll eat my hat if it doesn’t run on the MacBook Neo with an old iPhone chip and 8 GB of total RAM. The overlap between the target audiences of this laptop and this game might as well be a circle.
I mean, it’s an arena-based game with a small handful of mostly static car models pushing around a ball. Even in the announcement trailer, the new car models aren’t exactly looking like they are made out of a billion polygons. This isn’t an open world game either, so traversal stutter is out of the question already. Load in the entire arena and done. They can get away with static GI too.
Hardware requirements will be higher, but since this will have to run on Switch 2 and your run of the mill laptop with iGPUs, they won’t be outrageous. I’ll eat my hat if it doesn’t run on the MacBook Neo with an old iPhone chip and 8 GB of total RAM. The overlap between the target audiences of this laptop and this game might as well be a circle.