Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
I backed the initial kickstarter with around 20 bucks, just enough to get Squadron 42. I regret nothing, the entertainment from just watching the whole thing unfold was totally worth it. Anyone spending anything more on it might have a bad time.
Stutters (on a more than powerful enough PC), glitches and crashes ruined the experience though. Also, none of the spaces are well designed for actual gameplay and instead force the player to endlessly walk for no good reason. This would be fine exactly once in a narrative experience (“Look at this cool set piece we’ve built!”), but not for routine things like getting to your ship or a store every time.
I backed the initial kickstarter with around 20 bucks, just enough to get Squadron 42. I regret nothing, the entertainment from just watching the whole thing unfold was totally worth it. Anyone spending anything more on it might have a bad time.
I’m getting the same entertainment without having spent any money on the game.
I do want my time back from trying the game during free weekends though. What I had to experience during those was utterly abysmal.
Doing the station-to-planet transition was pretty cool as a novelty, though.
Stutters (on a more than powerful enough PC), glitches and crashes ruined the experience though. Also, none of the spaces are well designed for actual gameplay and instead force the player to endlessly walk for no good reason. This would be fine exactly once in a narrative experience (“Look at this cool set piece we’ve built!”), but not for routine things like getting to your ship or a store every time.