Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
Stutters (on a more than powerful enough PC), glitches and crashes ruined the experience though. Also, none of the spaces are well designed for actual gameplay and instead force the player to endlessly walk for no good reason. This would be fine exactly once in a narrative experience (“Look at this cool set piece we’ve built!”), but not for routine things like getting to your ship or a store every time.
Doing the station-to-planet transition was pretty cool as a novelty, though.
Stutters (on a more than powerful enough PC), glitches and crashes ruined the experience though. Also, none of the spaces are well designed for actual gameplay and instead force the player to endlessly walk for no good reason. This would be fine exactly once in a narrative experience (“Look at this cool set piece we’ve built!”), but not for routine things like getting to your ship or a store every time.