This is the first time I’ve seen a four-way version of this meme.
Woah woah woah, you’re really gonna do rimworld dirty like that?
Tbf rinworld is based off dwarf fortress, so I consider them in ring
Yeah, but I’m willing to bet that there are more RimWorld players than Dwarf Fortress players.
Totally fair, but I still gotta rep for the game that got me into the genre
Rimworld, Factorio and Snowrunner account for probably 95% of my entire Stream play time.
My thoughts exactly. Oxygen Not Included too.
I’m in my 30s. Factorio binges are the only thing that can keep me up past 2am anymore.
Secret trick is just letting the factory run while away.
But then Gleba moulds and backs everything up.
Not if you designed it right with sorters to remove anything moldy.
But you always forget something or timing doesn’t work out and all the food for the machines has rotted away.
On my first playthrough, sure. I had endless problems with that.
But on the second go-around, I actually managed to get it running self-sufficiently without any major problems. A set-it-and-forget-it Gleba is possible.
(Fulgora was actually the one I had to keep coming back to. Damn resource nodes were too shallow and kept running out, cutting off the supply of raw resources. And there doesn’t seem to be any way around that.)
I just booted up Satisfactory for the first time since it originally came out in EA and I’m excited to dive right in all over again. There have been so many QoL improvements since I left.
It’s a great game, but sometimes I wish there were some world randomization options so that each restart isn’t exploring the exact same world again. At least there are different starting zone options, but that only really matters up to coal power and steel production.
They’re adding some randomization options (node positions and qualities) in 1.2 which is coming out soon.
1.2 is about to come out and it makes vehicles way better.
Yeah… When I played it through, I tinkered with vehicles a bit at first … but then quickly gave it up. No trucks, no trains, no drones. They all kind of suck. Ludicriously long, map-spanning conveyor belts – that’s where it’s at. Consistent throughput, simple and cheap to build, no ongoing costs, no resource mixing/sorting issues, the long belt acts like buffer storage, easy to tap off of or merge into at any point… What’s not to like? People say belts don’t scale, but if you just upgrade to higher tiers of belts when necessary, they scale just fine. And once you’ve done one run with stackable supports, it’s easy to stack more on top of it.
Football Manager players are too busy taking Harrow United from the English 11th tier to the Champions League to have time to participate in silly handshakes, I assume.







