I just booted up Satisfactory for the first time since it originally came out in EA and I’m excited to dive right in all over again. There have been so many QoL improvements since I left.
It’s a great game, but sometimes I wish there were some world randomization options so that each restart isn’t exploring the exact same world again. At least there are different starting zone options, but that only really matters up to coal power and steel production.
Yeah… When I played it through, I tinkered with vehicles a bit at first … but then quickly gave it up. No trucks, no trains, no drones. They all kind of suck. Ludicriously long, map-spanning conveyor belts – that’s where it’s at. Consistent throughput, simple and cheap to build, no ongoing costs, no resource mixing/sorting issues, the long belt acts like buffer storage, easy to tap off of or merge into at any point… What’s not to like? People say belts don’t scale, but if you just upgrade to higher tiers of belts when necessary, they scale just fine. And once you’ve done one run with stackable supports, it’s easy to stack more on top of it.
I just booted up Satisfactory for the first time since it originally came out in EA and I’m excited to dive right in all over again. There have been so many QoL improvements since I left.
It’s a great game, but sometimes I wish there were some world randomization options so that each restart isn’t exploring the exact same world again. At least there are different starting zone options, but that only really matters up to coal power and steel production.
They’re adding some randomization options (node positions and qualities) in 1.2 which is coming out soon.
1.2 is about to come out and it makes vehicles way better.
Yeah… When I played it through, I tinkered with vehicles a bit at first … but then quickly gave it up. No trucks, no trains, no drones. They all kind of suck. Ludicriously long, map-spanning conveyor belts – that’s where it’s at. Consistent throughput, simple and cheap to build, no ongoing costs, no resource mixing/sorting issues, the long belt acts like buffer storage, easy to tap off of or merge into at any point… What’s not to like? People say belts don’t scale, but if you just upgrade to higher tiers of belts when necessary, they scale just fine. And once you’ve done one run with stackable supports, it’s easy to stack more on top of it.