The main theme somehow popped into my head recently and I retried the game.
This time, I tried an geologist with egyptian magic, fighting unarmed. (other favorites are the werediggle curse, Mathemagic and necronomiconomics. )
It’s been a while since I last played and I don’t think I ever got far.
I also discovered a bunch of new things which I’ve never seen on my playthroughs before (new updates, or maybe just bad luck in the past) Pocket dimensions and Secret wizard dimensions that can only be accessed by finding their names (and remembering them!)
Everything feels silly like drinking beer to restore mana, using an ingot press to make omelettes from diggle eggs, drinking from fountains with mystery liquids, vandalising statues of the dungeon lord to level up.
But at the same time it’s very easy to adjust the game to suit your taste.
The difficulty level is adjustable, Permadeath is an option, plus there is an option for slower floors with the same amount of experience (to reduce grinding if you have less time to play) + Modding support.
Overall a great small title that I enjoyed playing again after so many years.
I loved this game back in the day but I really wish someone would make a sequel with its issues fixed. Also from what I understand the game still has lots of bugs including occasional crashing and saves being corrupted, which is a real shame.
Dredmoor is a diamond in the rough. Was always bummed that we didn’t get to see other efforts from that studio.
I really like the setting and art. The skill tree is silly (in a great way) and decently balanced. The greatest flaw is the game forcing you to wait for animations when moving around making the game way too slow for when you’re familiar (and bored) with the early floors. I would love to see more games like it but it does need more polish imo.
Yeah, that game is great. I hardly ever play it anymore, I can’t remember the last time I booted it up, yet for some reason it has been allowed to take up hard drive space for many, many years now.
I really liked DoD, as well as their humor and the way they designed their skills. I am really sad nobody followed a similar format, and that they original developer shat the bed.
Sad to hear. It was fun little game. I really liked the balance they struck between making things silly and still interesting to play. The game is also filled with references to other media and games. They also added a lot of quality of life things, like filtered crafting and autolooting, while not convieniencing away all the fun.
I remember loving it, might’ve been my first roguelike. I should boot it up again…




