The main theme somehow popped into my head recently and I retried the game.
This time, I tried an geologist with egyptian magic, fighting unarmed. (other favorites are the werediggle curse, Mathemagic and necronomiconomics. )
It’s been a while since I last played and I don’t think I ever got far.
I also discovered a bunch of new things which I’ve never seen on my playthroughs before (new updates, or maybe just bad luck in the past) Pocket dimensions and Secret wizard dimensions that can only be accessed by finding their names (and remembering them!)
Everything feels silly like drinking beer to restore mana, using an ingot press to make omelettes from diggle eggs, drinking from fountains with mystery liquids, vandalising statues of the dungeon lord to level up.
But at the same time it’s very easy to adjust the game to suit your taste.
The difficulty level is adjustable, Permadeath is an option, plus there is an option for slower floors with the same amount of experience (to reduce grinding if you have less time to play) + Modding support.
Overall a great small title that I enjoyed playing again after so many years.



I really like the setting and art. The skill tree is silly (in a great way) and decently balanced. The greatest flaw is the game forcing you to wait for animations when moving around making the game way too slow for when you’re familiar (and bored) with the early floors. I would love to see more games like it but it does need more polish imo.