I haven’t found the enemies to be bullet spongey in Elden Ring either as long as you’re sufficiently levelling and upgrading your weapons so I’m not sure I know what you mean.
But in Sekiro you don’t really damage health but rather build a stance meter, which once you fill all the way allow you to deal a death blow, but if you stop attacking or deflecting for more than a moment the meter starts to go back down. You can do health damage but it doesn’t usually make sense to do so.
I was mostly basing it on videos I’ve watched. I haven’t actually played it. I’d kind of consider any fight that lasts more than 10 minutes to be well into bullet sponge territory though.
Having a stance meter instead of healthbars sounds pretty interesting though, I think I’ll check it out.
I’m not sure I’ve had any boss fight last 10 minutes in Elden Ring and I’ve played through the game 20+ times. Unless you’re doing challenge runs, that could obviously take way longer depending on the challenge run. But a normal playthrough? I’d be surprised to see any boss take 10 minutes to kill. One of you would be dead long before then I think.
Have you ever played nuclear throne? That’s kinda my preferred pacing in a game, but there aren’t many. I’d love a soulslike where combat was that fast and frantic, and bosses are really difficult but also die really fast if you play it right.
How bullet spongey are enemies? One of the reasons I have avoided eldenring is because it looks that every mob has a million HP.
I haven’t found the enemies to be bullet spongey in Elden Ring either as long as you’re sufficiently levelling and upgrading your weapons so I’m not sure I know what you mean.
But in Sekiro you don’t really damage health but rather build a stance meter, which once you fill all the way allow you to deal a death blow, but if you stop attacking or deflecting for more than a moment the meter starts to go back down. You can do health damage but it doesn’t usually make sense to do so.
I was mostly basing it on videos I’ve watched. I haven’t actually played it. I’d kind of consider any fight that lasts more than 10 minutes to be well into bullet sponge territory though.
Having a stance meter instead of healthbars sounds pretty interesting though, I think I’ll check it out.
I’m not sure I’ve had any boss fight last 10 minutes in Elden Ring and I’ve played through the game 20+ times. Unless you’re doing challenge runs, that could obviously take way longer depending on the challenge run. But a normal playthrough? I’d be surprised to see any boss take 10 minutes to kill. One of you would be dead long before then I think.
Have you ever played nuclear throne? That’s kinda my preferred pacing in a game, but there aren’t many. I’d love a soulslike where combat was that fast and frantic, and bosses are really difficult but also die really fast if you play it right.