• BurntWits@sh.itjust.worksOPM
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    12 hours ago

    I haven’t found the enemies to be bullet spongey in Elden Ring either as long as you’re sufficiently levelling and upgrading your weapons so I’m not sure I know what you mean.

    But in Sekiro you don’t really damage health but rather build a stance meter, which once you fill all the way allow you to deal a death blow, but if you stop attacking or deflecting for more than a moment the meter starts to go back down. You can do health damage but it doesn’t usually make sense to do so.

    • Ravel@sh.itjust.works
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      11 hours ago

      so I’m not sure I know what you mean.

      I was mostly basing it on videos I’ve watched. I haven’t actually played it. I’d kind of consider any fight that lasts more than 10 minutes to be well into bullet sponge territory though.

      Having a stance meter instead of healthbars sounds pretty interesting though, I think I’ll check it out.

      • BurntWits@sh.itjust.worksOPM
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        11 hours ago

        I’m not sure I’ve had any boss fight last 10 minutes in Elden Ring and I’ve played through the game 20+ times. Unless you’re doing challenge runs, that could obviously take way longer depending on the challenge run. But a normal playthrough? I’d be surprised to see any boss take 10 minutes to kill. One of you would be dead long before then I think.

        • Ravel@sh.itjust.works
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          11 hours ago

          Have you ever played nuclear throne? That’s kinda my preferred pacing in a game, but there aren’t many. I’d love a soulslike where combat was that fast and frantic, and bosses are really difficult but also die really fast if you play it right.