I haven’t found the enemies to be bullet spongey in Elden Ring either as long as you’re sufficiently levelling and upgrading your weapons so I’m not sure I know what you mean.
But in Sekiro you don’t really damage health but rather build a stance meter, which once you fill all the way allow you to deal a death blow, but if you stop attacking or deflecting for more than a moment the meter starts to go back down. You can do health damage but it doesn’t usually make sense to do so.
I was mostly basing it on videos I’ve watched. I haven’t actually played it. I’d kind of consider any fight that lasts more than 10 minutes to be well into bullet sponge territory though.
Having a stance meter instead of healthbars sounds pretty interesting though, I think I’ll check it out.
I’m not sure I’ve had any boss fight last 10 minutes in Elden Ring and I’ve played through the game 20+ times. Unless you’re doing challenge runs, that could obviously take way longer depending on the challenge run. But a normal playthrough? I’d be surprised to see any boss take 10 minutes to kill. One of you would be dead long before then I think.
Have you ever played nuclear throne? That’s kinda my preferred pacing in a game, but there aren’t many. I’d love a soulslike where combat was that fast and frantic, and bosses are really difficult but also die really fast if you play it right.
I haven’t found the enemies to be bullet spongey in Elden Ring either as long as you’re sufficiently levelling and upgrading your weapons so I’m not sure I know what you mean.
But in Sekiro you don’t really damage health but rather build a stance meter, which once you fill all the way allow you to deal a death blow, but if you stop attacking or deflecting for more than a moment the meter starts to go back down. You can do health damage but it doesn’t usually make sense to do so.
I was mostly basing it on videos I’ve watched. I haven’t actually played it. I’d kind of consider any fight that lasts more than 10 minutes to be well into bullet sponge territory though.
Having a stance meter instead of healthbars sounds pretty interesting though, I think I’ll check it out.
I’m not sure I’ve had any boss fight last 10 minutes in Elden Ring and I’ve played through the game 20+ times. Unless you’re doing challenge runs, that could obviously take way longer depending on the challenge run. But a normal playthrough? I’d be surprised to see any boss take 10 minutes to kill. One of you would be dead long before then I think.
Have you ever played nuclear throne? That’s kinda my preferred pacing in a game, but there aren’t many. I’d love a soulslike where combat was that fast and frantic, and bosses are really difficult but also die really fast if you play it right.