- cross-posted to:
- linux_gaming@lemmy.world
- cross-posted to:
- linux_gaming@lemmy.world
Proton:
- update latest wine bleeding-edge
- update latest dxvk
- update latest dxvk-nvapi
- update latest vkd3d-proton
- update latest vkd3d
- update latest FEX
- import proton script game fixes from upstream
- import aarch64 build changes from upstream
Protonfixes:
- added protonfix for god of war ragnarok playstation sdk error
- added protonfix to disable hidraw and enable sdl for gta v
- added protonfix for GOG version of Oddworld: Stranger’s Wrath HD
- added protonfix for cpu topology for Assassin’s Creed 1
Patches:
patches: Enable .exe dynamic relocation. For XIV specifically, this fixes issues with low address space being filled up by everyone and everything and, as a result, some plugins failing to apply their hooks and leaving the game in an unstable state.
New Features:
add new PROTON_WAYLAND_MONITOR to allow easier setting of WAYLANDDRV_PRIMARY_MONITOR
attempt to detect and set primary monitor if wayland is enabled and no primary is set
How these work:
You can now specify something like PROTON_WAYLAND_MONITOR=HDMI-A-1 to specify which monitor the wine-wayland driver uses when enabling wayland. Previously you could already do this using WAYLANDDRV_PRIMARY_MONITOR, but it wasn’t documented. PROTON_WAYLAND_MONITOR is now an easier to remember envvar for setting that value. Additionally by default if no WAYLANDDRV_PRIMARY_MONITOR is set when enabling wine-wayland, GE-Proton will now attempt to use xrandr to detect the default primary monitor set by the desktop environment, and if found, display on that monitor, just like xwayland does.



you know what you need to do, start drawing.